World of Lorin - Minor Update

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Thetaris
Posts: 331
Joined: Mon Aug 22, 2005 3:14 am

World of Lorin - Minor Update

Postby Thetaris » Tue Jan 10, 2006 7:27 am

Just thought some of you ARE awaiting World of Lorin. Well, I did work on it a little more for about an hour...

Lan networking is complete, movement is complete. Things should be moving very fast from here on, now that basics are done.

I need a server though, and currently do not have the ability to pay for one. However, this will be solved within two weeks, and that means Beta testing can begin ONLINE!

As in Beta testers can interact with each other on there soon!

Enough from me.
Evolution is unconformity.
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Peanut
Posts: 1155
Joined: Mon Oct 18, 2004 3:01 pm

Re: World of Lorin - Minor Update

Postby Peanut » Tue Jan 10, 2006 10:14 am

Thetaris wrote:Just thought some of you ARE awaiting World of Lorin. Well, I did work on it a little more for about an hour...

Lan networking is complete, movement is complete. Things should be moving very fast from here on, now that basics are done.

I need a server though, and currently do not have the ability to pay for one. However, this will be solved within two weeks, and that means Beta testing can begin ONLINE!

As in Beta testers can interact with each other on there soon!

Enough from me.


Err..

Beta testing can happen without a server you know.

Just use your own comp for one and tell people the times you're online.
Thetaris
Posts: 331
Joined: Mon Aug 22, 2005 3:14 am

Postby Thetaris » Tue Jan 10, 2006 11:24 am

You don't think I know that? I'd prefer to run a server rather than warn them when my computer's on AND have to run the program while I'm doing things.

Thanks for the suggestion though.

Another thing for you peanut, the map is 4,000 by 21,000 pixels, 4,000X7,000 loaded at a time (as in, three areas, loaded when you enter them) and even when I had the original 21,000 pixels loaded at once, it wasn't slow. I tested it over a lan network and it was fine, too.
Evolution is unconformity.
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Peanut
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Postby Peanut » Tue Jan 10, 2006 12:25 pm

That's true.

Depends on how you synchronize the clients with the server.

Ie sending all data that has been changed to the client from the server.

Or only sending the data that is relevant to the client from the server.
Thetaris
Posts: 331
Joined: Mon Aug 22, 2005 3:14 am

Postby Thetaris » Tue Jan 10, 2006 12:30 pm

Currently the game isn't awefully complex. You can turn around, move forward and back, and have the screen follow you. There is no interaction yet, besides looking at another online player. So I guess for now, I've made it so the server/client share the exact same info. It doesn't really matter until you have a lot of data/a big game and want less lag.
Evolution is unconformity.

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