Coin purses
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- Sho
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Coin purses
A very common complaint (well, not really, but common among those who've seen them) about coins is that they are hard to carry. A coin purse would reduce this problem. It will also be forwards-compatible with whatever people decide they want to change about currency.
Coin purse: Easy to make - 200 grams of hide, half a day and a needle and knife would be reasonable. Works like an envelope in that coins in your inventory can be put in and taken out of the purse. As with the envelope, taking coins out takes you to a page where you can see what coins are inside and select which you want to take out.
Characters can trade purses instead of passing hundreds of coins and irritating everyone in sight - since the purse is cheap, that's not a problem.
Purse weight is the one thing that might not be so easy to code. ProgD, anyone?
Coin purse: Easy to make - 200 grams of hide, half a day and a needle and knife would be reasonable. Works like an envelope in that coins in your inventory can be put in and taken out of the purse. As with the envelope, taking coins out takes you to a page where you can see what coins are inside and select which you want to take out.
Characters can trade purses instead of passing hundreds of coins and irritating everyone in sight - since the purse is cheap, that's not a problem.
Purse weight is the one thing that might not be so easy to code. ProgD, anyone?
- MrPenguin589
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- El_Skwidd
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Yeah, but the press produces coins with the name of the coin press attached to them.
So, El_Skwidd's Coin Press produces coins that say El_Skwidd's Coin Press on them. I would hope no two coin presses can have the same name, so forgery is a moot issue.
So, El_Skwidd's Coin Press produces coins that say El_Skwidd's Coin Press on them. I would hope no two coin presses can have the same name, so forgery is a moot issue.
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I don't think it got posted, but I had a brainstorming conversation which suggested making coins as resources. I won't bore with the techcnical details, but it might solve the problem, though it will take some programming to do. That would be up to ProgD to decide which is easier. Guess I should poke Flyspray and Jur to try and get ProgD / RD cross communication going? 
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