I was under the impression that you weren’t suppose to have characters in the same organizations, but reading the capital rule again it doesn't outright say that, it says:
The creation of organizations should take place in the game - not among your personal characters
Would I be coming to close to breeching the capital rule if I have more that one character in the same group if they were introduce to it in different locations by different people? It makes sense from an IC point of view but it could be trouble if in the future they are put on the same job or something of that sort. It’s getting harder and harder to find good IC reasons to turn away from the best newspawn jobs. I don‘t even know if I should be turning them down at all, if my character is looking for work. It seems like I’m having a lot of OOC influence in my characters actions to keep them independent of each other and I’m afraid that that might be a breech of the CR.
I also would like to know how much interaction is to much. Within a week of getting one of my characters out of a town where another was (while one was heading there to get food, the other spawned there) , I have two more wind up in another town for different IC reasons. I have a feeling this is going to happen fairly often as long as my characters have any reason to travel. Although this isn’t an issue right now, I don’t know if I could fairly trade between two of my characters. Would it be a breech of the CR to pass up a trade that would benefit both of my characters? Or would it be one to make that trade?
For a single rule, the CR sure is a pain to understand. I guess I’m just trying to figure out how far into the gray area I should go before I’m getting to close to black. And I’d prefer to figure that out now before I cross that line and get nasty e-mails from the PD.