Pocketknives

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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SZK
Posts: 36
Joined: Tue Jan 03, 2006 3:53 am
Location: 11.350 N, 142.200 E

Pocketknives

Postby SZK » Sat Jan 07, 2006 4:49 am

This would be a cool idea... :idea: ...like, it would have a knife, a screwdriver, a file, a carving knife, and maybe some other things...

...yeah
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Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Sat Jan 07, 2006 5:32 am

A bit more detail would be nice.
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Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sat Jan 07, 2006 7:00 am

What a coding nightmare that would be.

Think of a tool that would count as a knife, screwdriver, carving knife, and a file, can be used as a weapon, and isn't visible.

While we're at it, let my baghnagha increase grape harvesting, my claymore increase nut collection (the healing food), and I want to be able to pick up my bicycle and hit someone with it like I saw Jackie Chan do.

Nice idea, but ... AAAAAAAAAAAAAAAAAAAAGH! :shock:
Reality was never my strong point.
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SZK
Posts: 36
Joined: Tue Jan 03, 2006 3:53 am
Location: 11.350 N, 142.200 E

Postby SZK » Sat Jan 07, 2006 8:31 pm

well it would be conveinent... :?
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MrPenguin589
Posts: 391
Joined: Sun Sep 04, 2005 11:07 am
Location: Newport Beach, CA
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Postby MrPenguin589 » Sun Jan 08, 2006 5:52 am

:shock:
*wants to hit someone with a bike*
All of my endings are waiting to begin.

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