Building boats on other boats
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- MrPenguin589
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Building boats on other boats
So basically you build boats on other boats. Say you have a sloop and you're out on the ocean. You could build a dinghy on it and launch it from there. That would be really cool. But the limit is that you can only build a boat smaller than the one you're on. Like, you couldn't build a galleon while you're on a raft, but you could build a raft (or hell, a sloop if you wanted) on a Galleon. Make sense?
All of my endings are waiting to begin.
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tiddy ogg
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- MrPenguin589
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- Chris Johnson
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- Agar
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I had thought it would be funny as hell to make a galleon and other boats, a whole fleet, in the middle of the pok desert.
Pity I can't have my lunatic see his dream out now, because of in game programming restrictions. Nothing like having something hardcoded to crush a madman's dream
Pity I can't have my lunatic see his dream out now, because of in game programming restrictions. Nothing like having something hardcoded to crush a madman's dream
Reality was never my strong point.
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ratm
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Chris Johnson wrote:The feature which allowed characters to build boats inland was upgraded a while back . The main enhancement being that you can't do this anymore.
XD Another quality feature from the ProgD.
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- Stan
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tiddy ogg
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- Agar
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I saw a dugout canoe inside a building at one point too.
I even built a dinghy inland once for the sole reason of having a lockable storage for healing foods. No clue at all where the key has gotten to though ...
Seko had a suggestion once for getting rid of the free locks for boats while keeping them safe from thieves.
The idea was that when the boat finishes, the initator is moved on board. Now thieves would have to work together to drag you off, and there's no wooden locks. If you want a lock, you build one. If the boat has metal, then it has a lock, and the key is in your inventory.
If that was the case, then boats could be built anywhere again, since they wouldn't be able to be abused for free locks.
Prog D?
I even built a dinghy inland once for the sole reason of having a lockable storage for healing foods. No clue at all where the key has gotten to though ...
Seko had a suggestion once for getting rid of the free locks for boats while keeping them safe from thieves.
The idea was that when the boat finishes, the initator is moved on board. Now thieves would have to work together to drag you off, and there's no wooden locks. If you want a lock, you build one. If the boat has metal, then it has a lock, and the key is in your inventory.
If that was the case, then boats could be built anywhere again, since they wouldn't be able to be abused for free locks.
Prog D?
Reality was never my strong point.
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