Suggestion for new vehicles

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Nalaris
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Postby Nalaris » Fri Dec 09, 2005 2:20 am

Wood's a bit to rare to be the sole ship resource...since the Navy Seals have cement ships, can we have some stone ones?

On a sidenote, I think Pie suffers from mood swings.
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Pie
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Postby Pie » Fri Dec 09, 2005 3:54 am

I DO NOT SUFFE FROME MOOD SWINGS!!!!!!!!!!!!!!!!!!!!11!!!!1337!!!!

Its called ADD, aka, Atention deficit disorder.


Hey, at least I'm not A.D.H.ypeactivD.
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Nalaris
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Postby Nalaris » Fri Dec 09, 2005 3:57 am

First you demand nukes, I post to support you and then you criticize me (nicely, of course) about the nuke idea. Which wasn't mine. That you supported. Does that count as a mood swing?

And since you didn't comment on it, may I assume that you agree that you're mad (as in crazy, but less so)?
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Pie
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Postby Pie » Fri Dec 09, 2005 4:00 am

Some people may put it that way, that I am mad, but the proper definition is ADD.

AND, i was KIDDING when i said about the nukes. I WOULD LIKE TO HAVE NUKES, but the thing is, theyd never work with the game.
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TatteredShoeLace
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Postby TatteredShoeLace » Fri Dec 09, 2005 4:22 am

Off topic. If you need a Pie and Nalaris post, make one somewhere else.
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Nalaris
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Postby Nalaris » Fri Dec 09, 2005 5:48 pm

Yes, back to marble temples to Saradomin being built on train cars.
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Turtle_jay
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Postby Turtle_jay » Mon Jan 02, 2006 7:46 am

Im new, but here is an IDEA I had, (if its listed somewhere between page 5 and 12 than my bad :oops: )
What if you could make a vehicle that was a simple wheelbarrel. You push it around, it goes at walking speed, but it allows you to carry alot more stuff. It could be cheap and easy to make. I think it would work... except for the "A man in his twentys gets into a wheelbarrel".
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Sho
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Postby Sho » Mon Jan 02, 2006 5:24 pm

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wichita
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Postby wichita » Mon Jan 02, 2006 5:45 pm

We have wheelbarrows, but they aren't vehicles. :wink: You can carry 4 of them quite comfortably! :lol:
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Surly
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Postby Surly » Mon Jan 02, 2006 8:07 pm

And they are useless... :roll:
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SZK
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Postby SZK » Tue Jan 03, 2006 4:04 am

what happened?

:!: oh ok...theres more then 1 page :oops:
AUTO
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Postby AUTO » Tue Feb 14, 2006 11:37 am

And what do you think about amphibia?

This kind of vehicle could go as a bike on land and as a ship on water.
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Sho
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Postby Sho » Tue Feb 14, 2006 2:54 pm

An amphibious vehicle would be pretty cool, and shouldn't be hard to code - as far as I can tell, ships have the coding to drive, but are blocked from all eixsting roads - roads appear on the Location page but are grayed out.

One problem might be handling of docked ships. Do we assume that the docked boats are carried on top of the amphibious vehicle? We could just work around the question by making all amphibious vehicles small and undockable, but that might be just too good as a pirate vehicle.

It would be completely awesome to have a galleon-sized amphibious vehicle with a cabin: moving castles, anyone? But I'm not sure that would be good for Cantr.
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Postby AUTO » Wed Feb 15, 2006 8:45 am

Of course galleon-sized amphibious is a stupid idea. I thought rather about new type of vehicle which would be slower and more expensive than ships but more universal (2 in 1). Amphibious shouldn't be very big (max 4 pasangers) and sholudn't have cabins.
In my oppinion this kind of vehicle should be more interesting for trade than for pirates (expensive, slow and no cabin).
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TatteredShoeLace
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Postby TatteredShoeLace » Tue Apr 04, 2006 10:52 pm

I was looking at the Treefeather map IG when I realized how far it would be to leave the Seatown lake with the desire of reaching Pok by water. But if it were me and I owned a canoe, I could portage it the distance. Unfortunately, I can walk with a canoe at the same rate that most travel normally, so I don't think it is a journey one would do too often in RL. But portaging a very small boat designed for it (canoe or kayak) Should be possible. If you are carrying a canoe you cannot hit anyone or enter buildings (until vehicles can enter buildings) You can't walk as fast and changing directions might even take some time. You cannot see people on the road but you could hear them and talk to them. The boat is useless unless at a lake/seaside town. It can be dropped/picked up like a machine, if that makes sense.


-Read bottom up-
Pok Mail Service Boat undocks
You see a man in his thirties enter Pok Mail Service Boat, leaving the central area of Pok Harbour.
You see a man in his thirties drop Pok Mail Service Boat 001
You see a man in his thirties (Portaging Pok Mail Service Boat 001).
You see a man in his thirties pick up Pok Mail Service Boat 001.


This could only apply for very small boats, canoes and kayaks are the only two I know of that one person can comfortably manage. Unless we add the new vehicle attatchment:

Small Trailer: Capable of moving all small lake boats and perhaps a longboat
Large Trailer: Longboat, sloop, darter, dingy

Boats dock to town->dock to trailer(if available and empty)
Trailer attaches to car
You see The Titan VISE-002(towing MySloopRacer)

Passenger/Stationcars, both trucks, the jeep, the vans should all be able to handle this.

We've all thought about vehicles on a boat, lets now consider boats on vehicles.
1223-4: You kill a elephant using a longbow.



Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P

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