Just a few little tweaks I thought might be useful as I made my rounds today:
-Boats: I think it would be useful if on a boat, you could see the general direction that other boats are travelling. If it's possible, a relative speed would be useful as well. Kinda like on the roads where you can see which chars are faster and slower than you, you could see the same thing for boats. This would be useful if you're trying to follow or sail with another boat.
-Projects: On the events page, where you can see what project you're working on and how done it is, I think it would be convenient if your skill was also displayed. I'm not sure if it would work with dragging, but it would be nice with farming projects and such.
-Berries: Are you supposed to be able to eat these like normal foods?
Just some minor, relatively unimportant stuff.
Minor Improvements
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- El_Skwidd
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Minor Improvements
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.
Let the world hear these words once more:
Save us, oh Lord, from the wrath of the Norsemen!
- SekoETC
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Berries are mostly healing food but some can be used as daily food as well. But I think it was programmed so that you won't eat dual action food ( = food that can be used for healing as well as daily food) if you have other kind of food available. This was made so because people were complaining their characters would eat their precious blueberries or was it blackberries meant for healing even though they had potatoes (it was the problem that they were eaten in alphabetical order or something).
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- Stan
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- SekoETC
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Aww, that looks so cute somehow, in it's simplicity. The only problem in Cantr: the boats are already the size of 1 pixel so the wake couldn't be thinner than it. But if it was closer to the background color (ocean) and perhaps nearing that gradually, an illusion of narrowing could be created. Boats right next to the shore with a heading that's away from the shore shouldn't have a wake, it would look a bit unnatural if there was a light blue bar sticking out of the butt of the ship onto the land.
Edit: A quickie visual to clear my babbling.
The both ships have a wake consisting of 5 pixels, now, there could be more or less depending on the speed of the boat but that might be hard to program. There's a fade of 5 between the steps. Though how that affects RGB values might be a bit more tricky than adding a +/-5 somewhere. Anyway, you can see the fade effect when you squint. Though the change of colour could be bigger...
The orange dot shows what it would look like in game. The black dot is a proof of why the wake should be eliminated when it touches the shore (see, totally ugly and breaks the illusion).
Edit: A quickie visual to clear my babbling.

The both ships have a wake consisting of 5 pixels, now, there could be more or less depending on the speed of the boat but that might be hard to program. There's a fade of 5 between the steps. Though how that affects RGB values might be a bit more tricky than adding a +/-5 somewhere. Anyway, you can see the fade effect when you squint. Though the change of colour could be bigger...
The orange dot shows what it would look like in game. The black dot is a proof of why the wake should be eliminated when it touches the shore (see, totally ugly and breaks the illusion).
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- El_Skwidd
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Just a simple direction reading like there already is for the roads would be cool, but the wake idea that Seko drew up would be even cooler.
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.
Let the world hear these words once more:
Save us, oh Lord, from the wrath of the Norsemen!
- Stan
- Posts: 894
- Joined: Fri Mar 26, 2004 3:29 pm
- Location: KENTUCKY, USA
- wichita
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- Sho
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Berries are a healing food right now and cannot be eaten for hunger.
You can see how good you are at with skills by looking at your character stats.
I moved your boat suggestion to its own thread.
Locked and moved to rejected because the real suggestion has been put into its own thread and the other two things were questions rather than suggestions by the way they were stated.
Please keep it to one suggestion or idea per thread. Thank you.
You can see how good you are at with skills by looking at your character stats.
I moved your boat suggestion to its own thread.
Locked and moved to rejected because the real suggestion has been put into its own thread and the other two things were questions rather than suggestions by the way they were stated.
Please keep it to one suggestion or idea per thread. Thank you.
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