The tech level

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
Cathy Willey
Posts: 105
Joined: Mon Jul 14, 2003 2:08 pm
Location: Ann Arbor, MI
Contact:

Postby Cathy Willey » Fri Aug 01, 2003 4:27 pm

To quote myself: "If you want 100% realism, turn off the computer and go for a walk." In the Real World, there were no cars until after many centuries of animal power had passed. In Cantr, we've got cars that don't need fuel and swords. This is not a big deal to me. It's just the Cantr Paradigm; this is how the world works, in the same way that the world of Star Wars has spaceships and lightsabers and the World of Darkness has vampires and werewolves. Cantr simply requires a little suspension of disbelief, and an acknowledgement that in the name of keeping the game playable, some laws of real-world physics may be glossed over a little.

(My own opinion as a player, rather than my Staffly Judgement... :) )
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Fri Aug 01, 2003 4:39 pm

Rob Maule wrote:I envision spaceships next. And then antimatter and time machines. No wait, since this hasn't all happened in real life, I don't think a game should ever ever include it. And definitely not in this order. What a silly idea. Rob, you are a silly boy.


Antimatter is being used in cancer treatment. Called a PET scan.

What is a PET scan? http://www.nuc.ucla.edu/html_docs/frame_pet.html

What is a postiron {the P in PET} http://www.fnal.gov/pub/inquiring/quest ... tion2.html

That being said no cancer in the game OK?

As for spaceships it might be an intresting diversion to be able to colonise a moon or another world free of the newly spawned. Sort of CIV like but....
User avatar
Rob Maule
Posts: 441
Joined: Mon Jul 14, 2003 5:15 pm
Location: Florida, USA
Contact:

Postby Rob Maule » Fri Aug 01, 2003 5:01 pm

Please ignore my stupid post. It was drenched in sarcasm. I, myself, almost drowned in it. I only meant to say what Cathy did. If you want realism, get off your computer and go outside. If you want to use your imagination, play a game.
Image
User avatar
watermelonnose
Posts: 104
Joined: Sat Jul 26, 2003 6:49 am

Postby watermelonnose » Sat Aug 02, 2003 6:51 am

If the horse and buggy could be made more cheaply and travel over rougher roads than a car they would be a valuable asset to have.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Sat Aug 02, 2003 9:58 am

I don't know about a horse and buggy, I would expect a horse and cart. I don't know what to picture when you say buggy. Also it wouldn't have rubber on the wheels. Wooden wheels were just wooden circles with wooden spokes
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Mon Aug 04, 2003 3:07 pm

Don't take my complaints on this matter to harshly, I'm just giving you my opinion.

Is its a great game and I don't think the cars are a really big matter.
As I have said before I'm just a bit worried about future techs...I really think that the mood will be totally spoiled if we have for example fiber optics and swords in the same time.
User avatar
Alcatraz
Posts: 336
Joined: Wed Jul 16, 2003 8:03 am
Location: Washington

Cars and stuff...

Postby Alcatraz » Wed Aug 06, 2003 4:40 am

I think that cars are too easy to get. I mean, they do take lots of resources, but it's not all that hard to get. Maybe gas (well definitely, but whether it will solve this), or maybe road decay, or harder to build, or something. Even more so with metal vehicles... I just feel that these things are too easy, and give too much for how easy they were.

I think that tech level advances as the people in question acquire more resources, tools, and, theoretically, knowledge. It's different for every person, though everything is open to everyone. I guess this might imply a high tech level for everyone, where people just don't have the material, but I think it's fine for the game that this is. I would like more variety, but I like what is there so far.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Aug 06, 2003 8:15 am

Consider this: History has been shaped by those who have had technology others haven't.

In real life you have to invent/discover how to make/do something, hence often long delays between linear advancements.

If in cantr we had to discover how to make things, like cars, it would open up a new market: info/blueprints/how to make stuff, and would balance the fact that those places near resources are instantly more powerful, as a place that has resources may not have had anyone discover/tell them how to make a certain item, that in another not so well located place they have


(and I think i've just posted this in the wrong forum, but it relates to, and is in reply, to this thread: oh well ;) )
User avatar
Cathy Willey
Posts: 105
Joined: Mon Jul 14, 2003 2:08 pm
Location: Ann Arbor, MI
Contact:

Postby Cathy Willey » Wed Aug 06, 2003 6:21 pm

Consider this: History has been shaped by those who have had technology others haven't.


Indeed! I believe the first car in the game was manufactured in Ladvicitavoi...or for an even less drastic example, look at the conquest of Naron: Lad had steel weapons, Naron had...a bunch of sand. Guess who won...
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Aug 06, 2003 6:47 pm

but those who have the materials can make the item. I don't think that is right. I think a greater dynamism can be achieved by having to discover how to make things. a place with a lot of one resource might know how to make more things with that material than one place, making it more unique. It may also trade away key resources easier than another place as no use for them has been discovered. I think it would make areas more distinct and interesting.
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Wed Aug 06, 2003 7:51 pm

I think teaching or rather seeing that something can be built would be interesting.

I disagree a small amount with the notions of resourse = dominance.
On a regional level this is true. But multi-reginally it's the opposite. Once a regional power "civilizes the barbarians" it's only a matter of time before the regional power evolves into a golden age and becomes less militaristic. And some point a far flung, former or outer provinces builds up enough strength and moves cautiousally to "sack Rome".

There's only a few regional powers in the game so it will be some time before there's a multi-regional one. And some time after that before it falls. But it could happend.

To quote a Cantr leader from the other day who will not be named {not one of my chracters}.

557-7: a leader says: "...holding onto land gained is that much more difficult."
User avatar
watermelonnose
Posts: 104
Joined: Sat Jul 26, 2003 6:49 am

Postby watermelonnose » Thu Aug 07, 2003 5:59 am

Cars should definitely need to be fueled and travel only so far on a single tank full. New business opportunities having to build fueling stations and refineries. The horse and wagon being a lower technology could be and advantage over the car since the horse could forage for its fuel.
Ovault
Posts: 170
Joined: Tue Jul 12, 2005 8:39 pm
Location: HeadBangers Ball

Re: The tech level

Postby Ovault » Sun Jul 24, 2005 7:42 pm

Pirog wrote:The difference in technology, like the possibility for people to cruise around in cars making drive-byes with crossbows, is for me the worst part about the game.


Welcome to cantr :lol:
You are the perfect drug.....
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Re: The tech level

Postby Jos Elkink » Sun Jul 24, 2005 7:59 pm

Ovault wrote:Welcome to cantr :lol:


You tell him that two years later?? :)
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sun Jul 24, 2005 8:00 pm

Ovault...

Any particular reasons you went digging that far?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest