Progress (prediction)

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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EchoMan
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Progress (prediction)

Postby EchoMan » Sun Dec 25, 2005 7:19 pm

When looking at a project you're working on wouldn't it be good to see the estimated or predicted time the project would take?

Lets say manufacturing a tool is estimated to take 2 days, looking at the project could say:

Progress: 42,0% (of 2 days)

or something similar. What do you think?
tiddy ogg
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Postby tiddy ogg » Sun Dec 25, 2005 8:08 pm

Can't really see the need. You can work it out for yourself surely. The only time things are a mystery is when you start an old repair project.
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formerly known as hf
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Postby formerly known as hf » Mon Dec 26, 2005 3:19 pm

Old projects aren't even a mystery anymore - the project page now indicates the quantity that was entered when the project was started...
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Chris Johnson
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Postby Chris Johnson » Mon Dec 26, 2005 4:07 pm

Resource producing projects (collection or machine transformation) do show the anticipated output but not the person time required to finish them -

Object making projects currently don't show the person time required whilst being progressed , though non-repair projects do show the length when set up .

I'd see total number of anticipated person turns a useful guide for all project types and it would be easy to add this. As with the resource output indication it would be the total time to complete the project (assuming average skills etc) - not the amount of time remaining - this is already inidcated by the % complete bar.

EDIT: Oh and road projects would benefit - There is no indication of anticipated time to complete at any stage
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formerly known as hf
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Postby formerly known as hf » Mon Dec 26, 2005 7:33 pm

That'd be useful I guess. It'd make it easier to work out just how much time is saved by more skilled characters, and how much longer you'd have to plan for with less skilled characters.
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Sunni Daez
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Postby Sunni Daez » Mon Dec 26, 2005 10:28 pm

It is a nifty idea...but not a necessary one... there are ways to find out IC how long it takes a skilled worker as compaired to a novice one...
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AngelSpice
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Postby AngelSpice » Mon Dec 26, 2005 10:49 pm

I always just see how much progress I've made after one tick and if it's say 2%, I divide 100% by 2% and get fifty. I divide that by eight (number of work ticks in a day) and get 6.25. So then I know it will take my charrie 6 and a quarter days to complete that project.
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WojD
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Postby WojD » Mon Dec 26, 2005 11:05 pm

Sometimes it's diferent in general and detailed view - 2% can be 2,45% and 1,88%, so with long projects this can make troubles...
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The Sociologist
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Postby The Sociologist » Tue Dec 27, 2005 1:20 am

Sunni Daez wrote:It is a nifty idea...but not a necessary one... there are ways to find out IC how long it takes a skilled worker as compaired to a novice one...


So then maybe that information should be in the Wiki. :D
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Sho
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Postby Sho » Tue Dec 27, 2005 1:43 am

Yes, it should. But someone has to get it first. And it can't be me.

Or RD (or is it ProgD?) could tell us. But that's up to them.

Either way, there's quite a bit of variation within a single skill class.
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Sunni Daez
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Postby Sunni Daez » Tue Dec 27, 2005 2:03 am

The Sociologist wrote:
Sunni Daez wrote:It is a nifty idea...but not a necessary one... there are ways to find out IC how long it takes a skilled worker as compaired to a novice one...


So then maybe that information should be in the Wiki. :D


I don't think that part needs to be there... Structures yes...functions...not so yes
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Sho
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Postby Sho » Tue Dec 27, 2005 2:43 am

It's well in line with the rest of the stuff in the wiki or planned to be in the wiki. And I have a half-page argument for it on the wiki, at http://cantr.net/mwiki/index.php/Current_events#Resource_Department_disclosure, though nobody seems to have noticed.

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