How would I be insinuating...? You nabbed that quote and twisted the words. I hadn't even decided if it was going to be a look-alike Cantr or another world like Cantr to play on, for gods sake. You're making a fight for the sake of a fight.
Put it this way, friend, it's a hell load more effort for me to make a map like Cantr's, with everyone's characters and inventory, than for me just to make my own map and let players start from scratch.
And another thing, I'd get a lot more publicity if I wasn't limited to helping Cantr out and keeping their physics and gameplay style, and I'd also have a lot more players playing, too, whether it not be instant and over a period of time or not.
If you took the time to notice, I'm doing the Cantr community a favour.
Issue #1 - WOL Update
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- Pie
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I have to say... this could... MIND YOU COULD go compleatly rong... JUST LIKE FRANKENSTIEN!!!..... People could join cantr... and think that it is a game.. such as runscape... as in they could think that it isn't a slow paced game... know wad i mean? And also... how are we going to make this like cantr? I mean.... making it have graphiks and still be cantr is going to be REALLY hard. So watch out...
If you don't make it like cantr... then cantr wont like you.

If you don't make it like cantr... then cantr wont like you.



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Oh no, I had that in mind the entire time, Pie. This graphical game will always be as slow as Cantr, that's why I said it's so awefully limiting for me, player-wise.
But it will always be not-as-good as Cantr.net, so players go to the website, play the 'original' and 'real thing' and they'll be like, oh my god this is so much better than World of Lorin...
But it will always be not-as-good as Cantr.net, so players go to the website, play the 'original' and 'real thing' and they'll be like, oh my god this is so much better than World of Lorin...
Evolution is unconformity.
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