Also, incase you're wondering what this is, it's the progress report on my 2D Cantr-like game. It has no reference to Cantr whatsoever, is losely based on the physics and ideals of Cantr, and is multiplayable and can be run easily on any computer. (when complete).
Finally, these are the update notes a) I wrote 2 nights ago and b) BETA notes, not final-game notes. It is only beginning. Ohhh c) the Map is friggin huge!
Update/Patch Notes: Issue #1
World of Lorin
Beta Version 0.15
Overall: 1.7%
Progress Notes:
-Map named Beta Island- just a test island to see how the game goes/flows
-Have begun the map. It's absolutely huge! And it’s the Beta Island! To be exact… I’ll get the size now… Yes, 7,000 by 2,000! It might not sound like much, but it’s an aweful lot of work and mapping and compression for a single programmer who’s also the graphics and textures design. For those not too familiar with computers, a general screen size is 800X600, or 1024X768. The game window will be 640X480, and the visibility of your character will possibly be less- even down to a mere 400X180. That means you will be seeing 400 pixels out of 7,000, and 180 pixels out of 2,000!
-Map due to have three significant areas- a northern grassland with a minimal amount of forest area, in the middle of the isle/island a mountainous area (which will in future take time to travel through) and a southern snowland.
-Have created a very low-quality person. Hope to add a second frame to it with a leg movement. Will face north, east, south and west, and future animations will face over 12 directions… hopefully.
Actual Progress/Numbers/Statistics:
(please note that this progress IS ONLY FOR THE BETA. That means, it is not the progress for the actual game release. Hence, these will be shorter, and less realistic.)
[Graphics]
Map: 13%
Player: 25% (for now, it’s simple graphics)
[Code]
Player movement: 0%
Environment- 0%
-Effects: 0%
-Interactability(is that a word?): 0%
Construction: 0%
Harvesting/Gathering: 0%
AI(animals): 0%
Networking: 95%
-Applied: 30%
-Server-based: 10%
Interaction(P2P chat, fighting, trading): 22%
[Staff]
Admins: 1/1 [0 needed]
Moderators: 0/5 [5 needed]
Beta Testers: 0/5 [5 needed]
Programmers: 1/3 [2 needed, 5+ preferred] [must know general C++]
Graphic Designers: 1 [0 needed, unless you’re really good and can make 3D graphics (for later version) better than me]
Projected Completion Date:
Note, this is based on current staff.
February 10th
There will be plenty more to write about in future issues, for now, it’s pretty basic.