Muck Pond OOC
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- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
- Leo Luncid
- Posts: 970
- Joined: Mon Aug 29, 2005 5:40 am
- Location: Washington, USA
I don't want to try and tell people how to play the game, but I've always found it better rather than to say "My guy punches you're guy in the face" is better to say "My guy throws a punch at your guy's face" and then let the other decide what happens, (wheather he gets his nose broken, or dodges it, or in the case of wizards, does some sort of magical thing or something).
It's just a suggestion, but I've always just found it better that way as it makes for less need of corrections. Just a suggestion. For example, in the case that the wizard doesn't in fact get hit, or something.
I agree with Fleegle and Schme. It's better, for the sake of others, to say "he charges with violence in his eyes as he raise his sword to his oppenents neck and makes an obvious horizontal swing," than to say "he somehow kills him instantly and laughs at his felled opponent." Overall, I really would prefer for all actions to be attempted and then allow the other to react accordilly, but with fairness and logic, and they both have to be just detailed enough to show what they're exactly doing. I was roleplaying combat with another person and just told that my favorite-character was dead and finished the roleplay; really, really pissed me off.Yes, Schme is right, though in this case its not going to make much difference. In future though, don't tell me what to expect to happen. Don't tell me what you plan on doing, just what you ARE doing. I would prefer if you didn't say you actually *hit* the wizard, since that isn't up to you. In this case, yes, the wizard will get hit, but it would have caused problems if the wizard was, unbeknownst to the characters, an apparition that your fists would go right through. As game master I have to decide on the consequences of your actions. I'll let it go this time, but in future, just say for example that you swung at his midsection, not that you actually made contact.

Edit: Man, I was confused at these two quotes. Schme, I thought your suggestion meant the other way around at first; no offense, but to me you weren't really descriptive in your suggestion, just so you know. Okay, I got it all figured out now. And similar actions that oppose this suggestion happened before in this thread, where Beezlebub was against some demon thing. Can anybody remember for me?
Edit: Ugh, I have to edit this for like a dozen times in order for it not offend anyone, like all my other posts.
Edit: Not that I mean initially for this post to offend anyone, of course. Heh.

Man, nobody answer these minor out of character questions nowadays. I think ' means feet and " means inches. So I think you mean 7' 2" as in seven feet and two inches.Nalaris wrote:Deimos
7" 2' (or is it the other way around?)
Fleegle, I know you told me before about where I could go from the Muck Pond area, but does that mean my character is strictly limited to going those directions? Can my character go somewhere other than to the cave, the Groff Fields, and the Old Temple? I can see from your map that anyone could just go north from the Muck Pond to the forest ahead, but you said that to go to that forest you have to take Groff Fields. Is the map inaccurate to what you intend for the world to be, or do you have something to explain why my character couldn't just go north to the forest? Don't mean to criticize; just want to get this thing sorted out.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
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- Posts: 943
- Joined: Sun Dec 04, 2005 3:08 am
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
About the map thing... I'm sort of following the conventions of single-player text adventures when I write this thing, since that is what I'm most familiar with. So for all intents and purposes from the player's perspective, the forest is impenetrable in most places. There is a forest path that starts from the Groff Fields and leads to a clearing, from which you can then head to two other locations. So yes, basically in my posts I reveal the places you are allowed to go. But if you are in doubt I ask that you message me in PM or in this OOC topic before doing anything IG, to avoid me having to tell you to edit something. For instance, the character of Erake had wings so I permitted her to fly over the forest to one of the clearings, rather than have to follow the path through the forest.
- AoM
- Posts: 1806
- Joined: Fri Feb 20, 2004 12:52 am
- Location: Right where I want to be.
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
I've been playing around with this program called AutoREALM which is a program dedicated to making RPG maps. I was planning on making an official Muck Pond map to share with you guys, but it might be some time before I figure out how to get the program to do what I want it to. If any of you guys are interested in such a piece of software, check it out at http://www.autorealm.org/.
Also, I downloaded a program for making adventure games and I thought about making a Muck Pond adventure game, or at least something that would give you guys a better idea of the lay of the land. Just some ideas I've been been bouncing around in my head.
Also, I downloaded a program for making adventure games and I thought about making a Muck Pond adventure game, or at least something that would give you guys a better idea of the lay of the land. Just some ideas I've been been bouncing around in my head.
- Razorlance
- Posts: 496
- Joined: Mon Sep 06, 2004 10:45 pm
- Location: UK
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
Hmm, that's odd. Anyways, sorry I've been away the last few days.. the whole Christmas thing you know. I'm back now though, should have some time to write some (hopefully) interesting stuff for the Muck Pond. Everybody read the post I made for El_Skwidd... it contains a bunch of information about some of the other places you can travel to. Obviously most of your characters didn't hear Ilosep's speech, but I don't mind if you use some of that information to your advantage as long as you convincingly RP it. Part of the reason for so much detail in that post is to get you guys interested in travelling a bit farther from the Muck Pond, and in new directions. It gets kind of stagnant around the ol' Muck Pond.
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- Posts: 2067
- Joined: Thu Nov 25, 2004 10:21 pm
- Location: Canada
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
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- Joined: Wed Jan 12, 2005 3:51 pm
- Fleegle
- Posts: 638
- Joined: Tue Aug 02, 2005 7:22 pm
- Location: Ottawa, Ontario, Canada
Don't worry Lumin, I have the same troubles. The Muck Pond is a very loose game anyways, plus when one character is quiet it gives other characters a chance to shine. Works out okay from a narrative standpoint. MushBall was out of commission for a little while, but he has been centre-stage lately. As a GM it is nice when things are slower, as it gives me a chance to put a lot of thought into responses, making what I hope to be a more interesting game.
- Leo Luncid
- Posts: 970
- Joined: Mon Aug 29, 2005 5:40 am
- Location: Washington, USA
Schme and Lumin are quite literate from thier descriptive posts. That may be because they have alot to say about thier characters, including what they are thinking. My literacy is quite limited due to my determination to keep my character in the views of others and not to describe what my character is thinking and such.
I don't know how anyone could be inspired enough to write better than they usually do. Where does all that inspiration exactly come from? I seem to asked that myself when Fleegle earned enough inspiration from Lumin's post to went ahead with the story and leave me slightly behind. It may be that I could be overeacting, have taken this in a different view, or that I just don't understand inspiration, but I'm just saying.Lumin wrote:Not feeling inspired to write at the moment, but give it a little time.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
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- Posts: 2067
- Joined: Thu Nov 25, 2004 10:21 pm
- Location: Canada
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