Muck Pond OOC

Forum to play non-Cantr related games on the forum

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Fleegle
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Location: Ottawa, Ontario, Canada

Postby Fleegle » Sat Dec 17, 2005 8:03 pm

Oops, my mistake... sorry for the misunderstanding. I'll go back and erase all the events that followed, and rethink the events.
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Leo Luncid
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Location: Washington, USA

Postby Leo Luncid » Sun Dec 18, 2005 4:53 am

I don't want to try and tell people how to play the game, but I've always found it better rather than to say "My guy punches you're guy in the face" is better to say "My guy throws a punch at your guy's face" and then let the other decide what happens, (wheather he gets his nose broken, or dodges it, or in the case of wizards, does some sort of magical thing or something).

It's just a suggestion, but I've always just found it better that way as it makes for less need of corrections. Just a suggestion. For example, in the case that the wizard doesn't in fact get hit, or something.

Yes, Schme is right, though in this case its not going to make much difference. In future though, don't tell me what to expect to happen. Don't tell me what you plan on doing, just what you ARE doing. I would prefer if you didn't say you actually *hit* the wizard, since that isn't up to you. In this case, yes, the wizard will get hit, but it would have caused problems if the wizard was, unbeknownst to the characters, an apparition that your fists would go right through. As game master I have to decide on the consequences of your actions. I'll let it go this time, but in future, just say for example that you swung at his midsection, not that you actually made contact.
I agree with Fleegle and Schme. It's better, for the sake of others, to say "he charges with violence in his eyes as he raise his sword to his oppenents neck and makes an obvious horizontal swing," than to say "he somehow kills him instantly and laughs at his felled opponent." Overall, I really would prefer for all actions to be attempted and then allow the other to react accordilly, but with fairness and logic, and they both have to be just detailed enough to show what they're exactly doing. I was roleplaying combat with another person and just told that my favorite-character was dead and finished the roleplay; really, really pissed me off. :evil:

Edit: Man, I was confused at these two quotes. Schme, I thought your suggestion meant the other way around at first; no offense, but to me you weren't really descriptive in your suggestion, just so you know. Okay, I got it all figured out now. And similar actions that oppose this suggestion happened before in this thread, where Beezlebub was against some demon thing. Can anybody remember for me?

Edit: Ugh, I have to edit this for like a dozen times in order for it not offend anyone, like all my other posts.
Edit: Not that I mean initially for this post to offend anyone, of course. Heh. 8)

Nalaris wrote:Deimos

7" 2' (or is it the other way around?)
Man, nobody answer these minor out of character questions nowadays. I think ' means feet and " means inches. So I think you mean 7' 2" as in seven feet and two inches.

Fleegle, I know you told me before about where I could go from the Muck Pond area, but does that mean my character is strictly limited to going those directions? Can my character go somewhere other than to the cave, the Groff Fields, and the Old Temple? I can see from your map that anyone could just go north from the Muck Pond to the forest ahead, but you said that to go to that forest you have to take Groff Fields. Is the map inaccurate to what you intend for the world to be, or do you have something to explain why my character couldn't just go north to the forest? Don't mean to criticize; just want to get this thing sorted out.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
Nalaris
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Postby Nalaris » Sun Dec 18, 2005 6:24 am

There's a map?

[Edit]
And yes, he's seven foot two, not two foot seven.
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Fleegle
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Location: Ottawa, Ontario, Canada

Postby Fleegle » Sun Dec 18, 2005 3:23 pm

About the map thing... I'm sort of following the conventions of single-player text adventures when I write this thing, since that is what I'm most familiar with. So for all intents and purposes from the player's perspective, the forest is impenetrable in most places. There is a forest path that starts from the Groff Fields and leads to a clearing, from which you can then head to two other locations. So yes, basically in my posts I reveal the places you are allowed to go. But if you are in doubt I ask that you message me in PM or in this OOC topic before doing anything IG, to avoid me having to tell you to edit something. For instance, the character of Erake had wings so I permitted her to fly over the forest to one of the clearings, rather than have to follow the path through the forest.
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AoM
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Location: Right where I want to be.

Postby AoM » Tue Dec 20, 2005 12:45 am

I will be offline for the next 4 days, so I won't be able to post until the 23rd or so.
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Fleegle
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Location: Ottawa, Ontario, Canada

Postby Fleegle » Wed Dec 21, 2005 2:04 am

That's fine, I don't really have time to post anything until after Christmas. Don't worry, I will be back!
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Fleegle
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Postby Fleegle » Sat Dec 24, 2005 8:03 pm

I've been playing around with this program called AutoREALM which is a program dedicated to making RPG maps. I was planning on making an official Muck Pond map to share with you guys, but it might be some time before I figure out how to get the program to do what I want it to. If any of you guys are interested in such a piece of software, check it out at http://www.autorealm.org/.
Also, I downloaded a program for making adventure games and I thought about making a Muck Pond adventure game, or at least something that would give you guys a better idea of the lay of the land. Just some ideas I've been been bouncing around in my head.
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Razorlance
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Postby Razorlance » Mon Dec 26, 2005 6:16 pm

It looks interesting, though I couldn't download it, either file not found for version or no server connection.
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Fleegle
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Postby Fleegle » Tue Dec 27, 2005 6:20 pm

Hmm, that's odd. Anyways, sorry I've been away the last few days.. the whole Christmas thing you know. I'm back now though, should have some time to write some (hopefully) interesting stuff for the Muck Pond. Everybody read the post I made for El_Skwidd... it contains a bunch of information about some of the other places you can travel to. Obviously most of your characters didn't hear Ilosep's speech, but I don't mind if you use some of that information to your advantage as long as you convincingly RP it. Part of the reason for so much detail in that post is to get you guys interested in travelling a bit farther from the Muck Pond, and in new directions. It gets kind of stagnant around the ol' Muck Pond.
Schme
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Postby Schme » Thu Dec 29, 2005 6:42 am

Christmass is over at long last.

Soon, I can go back to not talking to my family.

Praise be to the Lord!
"One death is a tragedy, a million is just statistics."
Joseph Stalin
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Fleegle
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Location: Ottawa, Ontario, Canada

Postby Fleegle » Fri Dec 30, 2005 8:20 pm

I will have to draw an updated map soon, that clearly shows there is no passage west of the Old Temple, plus gives a better idea of where the desert is in relation to everything else, plus more detail on what is further north of the village. I'll wait until you guys get closer to the new areas.
Lumin
Posts: 745
Joined: Wed Jan 12, 2005 3:51 pm

Postby Lumin » Sun Jan 01, 2006 3:17 pm

Sorry for disappearing like that. I should have known better than to join two forum games right before Christmas.

I'll read over what I missed and get Squall in action again as soon as I can...not feeling terribly inspired to write at the moment, but give it a little time.
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Fleegle
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Postby Fleegle » Sun Jan 01, 2006 6:34 pm

Don't worry Lumin, I have the same troubles. The Muck Pond is a very loose game anyways, plus when one character is quiet it gives other characters a chance to shine. Works out okay from a narrative standpoint. MushBall was out of commission for a little while, but he has been centre-stage lately. As a GM it is nice when things are slower, as it gives me a chance to put a lot of thought into responses, making what I hope to be a more interesting game.
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Leo Luncid
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Postby Leo Luncid » Mon Jan 02, 2006 11:15 pm

Schme and Lumin are quite literate from thier descriptive posts. That may be because they have alot to say about thier characters, including what they are thinking. My literacy is quite limited due to my determination to keep my character in the views of others and not to describe what my character is thinking and such.
Lumin wrote:Not feeling inspired to write at the moment, but give it a little time.
I don't know how anyone could be inspired enough to write better than they usually do. Where does all that inspiration exactly come from? I seem to asked that myself when Fleegle earned enough inspiration from Lumin's post to went ahead with the story and leave me slightly behind. It may be that I could be overeacting, have taken this in a different view, or that I just don't understand inspiration, but I'm just saying.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
Schme
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Joined: Thu Nov 25, 2004 10:21 pm
Location: Canada

Postby Schme » Sat Jan 07, 2006 3:39 am

It's much easier to write about things when they interest you.
"One death is a tragedy, a million is just statistics."

Joseph Stalin

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