Muck Pond OOC

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Lumin
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Postby Lumin » Fri Dec 09, 2005 4:24 pm

As they walked toward the temple, Gaela began to grow visibly uneasy. "That place looks scary... I dun wanna go in there!"


I knew it! :evil:

But seriously, I've been kind of curious to know what the deal is with that mouse by the pond. Moving the rock it was under didn't do anything....just a red herring?
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Nixit
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Postby Nixit » Thu Dec 15, 2005 12:13 am

Yeah, sorry, but I have to admit I'm losing interest in the Muck Pond and my character (who was a little lame to begin with). So, Fleegle, you could make him a NPC or whatever, I don't care.

Twas fun while it lasted.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
Schme
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Postby Schme » Thu Dec 15, 2005 12:17 am

Oh, that's too bad. I thought he was cool.

Ah well.



[quote=”Schme”]He really hoped Bassus would take his advice, as MushBall knew that he was very right in what he said.[/quote]


That’s just his opinion. I’m not trying to be hinting at anything.


Damn, I’m always so long winded.
"One death is a tragedy, a million is just statistics."
Joseph Stalin
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Fleegle
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Postby Fleegle » Thu Dec 15, 2005 4:06 am

Sorry to see you go Nixit. If you want to start a new character at some point, you're welcome to. There are still many new stories to be told. In the meantime I'll make Briker into an NPC, though I don't think I'll use him much. He'll be there in the forest if anyone wants to interact with him. I think it's a fitting place for an ant to reside.
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Fleegle
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Postby Fleegle » Thu Dec 15, 2005 4:24 am

AoM: The wizard was on the bridge, but he advanced towards you guys. I failed to mention it in-game, but I've been acting on the assumption that he has now crossed the bridge and is standing in front of you guys who are playing dead.

Schme: I understand, that's fine. In case you hadn't figured it out though, Bassus isn't really a man (god) of action, and he's a bit of a coward (remember that once he lost the confidence of being on Felinibis' back, he hid in the trees like a sissy). Yes, he's immortal, but he still doesn't want to be harmed, presumably because he is a god of pleasure and absolutely loathes the possibility of pain.
Recall that when Vex/Xev's body appeared in the Temple, Ilosep declared his wrath on the Pink Ones. I don't think they'll be a problem again anytime soon, but not because of anything Bassus will do or won't do.
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Fleegle
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Postby Fleegle » Thu Dec 15, 2005 4:31 am

Oh, one other thing AoM, I totally forgot your other question.
The bridge is constructed of rope and wooden planks. It's sturdy enough to do the job but it's a very simple structure. It would be fixed on either end by stakes of some sort. If you were thinking of destroying it, that wouldn't be inconceivable. However, the wizard isn't ON the bridge, so I'm not sure what that would accomplish. Plus, it might be difficult to get back down from the mountain later.
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Nixit
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Postby Nixit » Thu Dec 15, 2005 5:10 am

:) A very suitable place.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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AoM
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Postby AoM » Thu Dec 15, 2005 6:50 pm

Okay, so the wizard is right in front of us, eh? Good to know.

How close are we talking here? Like close enough for Tek or I to spring up and do something physical, or like 15 or 20 yards away?

And yes, had the wizard still been on the bridge, I was thinking that I could have uprooted the stakes and forced the wizard to go back to the other side.
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Fleegle
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Postby Fleegle » Thu Dec 15, 2005 9:34 pm

Yeah, if you wanted to go something physical you could.
Schme
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Postby Schme » Fri Dec 16, 2005 3:38 am

I don't want to try and tell people how to play the game, but I've always found it better rather than to say "My guy punches you're guy in the face" is better to say "My guy throws a punch at your guy's face" and then let the other decide what happens, (wheather he gets his nose broken, or dodges it, or in the case of wizards, does some sort of magical thing or something).

It's just a suggestion, but I've always just found it better that way as it makes for less need of corrections. Just a suggestion. For example, in the case that the wizard doesn't in fact get hit, or something.
"One death is a tragedy, a million is just statistics."

Joseph Stalin
Schme
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Postby Schme » Fri Dec 16, 2005 3:38 am

Oh, and I know all that, Fleegle.

I'm not actually trying to get him to do anything. It's really just to show what MushBall believes should be done.

Show some of what he's about, you know?
"One death is a tragedy, a million is just statistics."

Joseph Stalin
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Fleegle
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Postby Fleegle » Fri Dec 16, 2005 5:29 pm

AoM, remember that the wizard had the device trained on you guys before Tek started his cartwheel. Considering that the wizard was in a nervous, twitchy state, it would only take him a moment to react. His action distracted him enough to allow Ao to make his move. Tek's cartwheel just didn't have the effect either of you were entirely expecting... but that's the way life works.
And yes, Schme is right, though in this case its not going to make much difference. In future though, don't tell me what to expect to happen. Don't tell me what you plan on doing, just what you ARE doing. I would prefer if you didn't say you actually *hit* the wizard, since that isn't up to you. In this case, yes, the wizard will get hit, but it would have caused problems if the wizard was, unbeknownst to the characters, an apparition that your fists would go right through. As game master I have to decide on the consequences of your actions. I'll let it go this time, but in future, just say for example that you swung at his midsection, not that you actually made contact.
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AoM
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Postby AoM » Fri Dec 16, 2005 7:39 pm

Ah, that's a mistake on my part with the wording. When I was first conceiving of my post in my mind, I'd intended for my caveat to be "in case my punch misses I would then try to disarm, etc..." Instead I ended up saying "in case my punch doesn't affect him as much" or something like that.

My bad.

But I wanted to have that caveat out there so you could know what my intentions were in case of a non-obvious result.

Having played other roleplaying games with rather... shall we say... sadistic story tellers, i've learned that it's a survival instinct to spell out as much as you can in your post.
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Fleegle
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Postby Fleegle » Fri Dec 16, 2005 8:51 pm

Ah, I see. My inexperience shows through. I suppose it's okay to mention your intentions, but it would be best to mention them OOC I think. It just seems to interrupt the narrative. I'm not trying to tell you how to write, I just think that would help avoid confusion, maybe.
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AoM
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Postby AoM » Sat Dec 17, 2005 5:42 am

AoM wrote:Ao will attempt to grab the wizards arms and pull them away from his ball and chain and then hang the wizard over the mountainside.



Umm... I never tried to grab the ball, Fleegle. I was grabbing the wizard's arms. I don't know how you want to fix this... but... considering the fact that I clearly never said I was trying to grab the ball I don't see how this should have happened.

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