Tool sets

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SekoETC
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Tool sets

Postby SekoETC » Mon Dec 05, 2005 9:04 pm

For steelworking you need five tools, and searching for them in a storage room and picking everything up can be a real pain in the arse. So, if we could create custom sets of tools where you bunch things together, they can still be used on projects that require only some of the items in the "package", but when you drop it or hand it over to someone else, all the items will be moved at once. There will be a button to ungroup the items.

Effectively I think the items would stay listed in a fixed order directly next to each other in the inventory listing. They would be surrounded by a table border or then there would be a vertical bar marking the arrangement.

Code: Select all

______________________________
|                            |
| Needle                     |
| Bone knife                 |
| Stone hammer               |
|______ [Give][Drop][Ungroup]|


Ok it would probably require multiple selection checkboxes for items.
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MrPenguin589
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Postby MrPenguin589 » Mon Dec 05, 2005 10:48 pm

Sounds good (and slightly complicated).
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SekoETC
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Postby SekoETC » Tue Dec 06, 2005 2:07 am

Well, it wouldn't be that complicated. You just gotta use tables.

Code: Select all

<table>
<tr rowspan=the_amount_of_items_in_set>
<td bgcolor="green"> The vertical bar might be represented by a coloured cell.
We might even put the buttons here.
</td>
</tr>
<tr><td>Item name 1</td></tr>
<tr><td>Item name 2</td></tr>
<tr><td>Item name 3</td></tr>
<tr><td>Buttons here if they're not in that other panel</td></tr>
</table>

Outcome:
______________________
|  | Item name 1      |
|  L__________________|
|  | Item name 2      |
|  L__________________|
|  | Item name 3      |
L__L__________________|
|[Give][Drop][Ungroup]|
L_____________________|


If people don't want multiple select checkboxes then you could also have an option to add items in a toolset and take them out of there. But for simplicity's sake, this example set can only be ungrouped totally.
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Agar
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Postby Agar » Tue Dec 06, 2005 2:26 am

Make a tool belt!

Could hold the tools for you and then you can swap them around!

Hemp and/or leather, a needle and there you go!
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Sho
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Postby Sho » Tue Dec 06, 2005 3:22 am

Seko: The HTML is not the problem. It's the internals - how this gets represented in the database, how the existing code can be made to recognize these new structures with the minimum of modification, and how all this can be done without blowing up server load.
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wichita
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Postby wichita » Tue Dec 06, 2005 4:24 am

I think this falls under the general category of storage, though I do like the twist that the toolbox is "transparent" unlike an envelope. It would save on clicking yet acheive the desired result. You's a genius, Seko!! :D
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Just A Bill
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Postby Just A Bill » Tue Dec 06, 2005 1:14 pm

How bout we just make a leatherman that replaces all other tools...
:D
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KVZ
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Postby KVZ » Wed Dec 07, 2005 3:33 am

VERY GOOD suggestion. But it would be good to hide items which are grouped and see only group name to have shortened inventory. This would be good for coins for example and for less often used items. I HATE long and slow loading inventrory lists :(
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Peanut
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Postby Peanut » Wed Dec 07, 2005 7:42 am

KeVes wrote:VERY GOOD suggestion. But it would be good to hide items which are grouped and see only group name to have shortened inventory. This would be good for coins for example and for less often used items. I HATE long and slow loading inventrory lists :(


try dropping 200+ coins ;)
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Nick
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Postby Nick » Wed Dec 07, 2005 5:12 pm

Sho wrote:Seko: The HTML is not the problem. It's the internals - how this gets represented in the database, how the existing code can be made to recognize these new structures with the minimum of modification, and how all this can be done without blowing up server load.


I agree with Sho here, although it's more a matter of fact than agreeing or not.

While this may be beneficial for some things, coins especially, I'd think the heirarchy of tool sets would become mind boggling and nearly impossible to implement, yet alone the actual mechanics of how this works. So in terms of my standard 'benefit vs complexity' test, it fails in my eyes. Although like usual, Seko, thumbs up for making a suggestion I haven't heard yet.

I'd rather see the previously suggested checkbox next to each item, so you can manipulate all the selected items in the same way (ie:give them or drop them).

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