Driftwood

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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EchoMan
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Driftwood

Postby EchoMan » Sat Nov 19, 2005 2:23 am

An idea came to me when discussin a wood-less island in another thread. (I did a search in Suggestions, but found no old post about driftwood in this context).

How about beach areas bordering a lake/sea can have some driftwood to gather? I haven't given it any though at all for rates and so on, I'll leave that to anyone else that finds this idea interesting.
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SekoETC
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Postby SekoETC » Sat Nov 19, 2005 2:31 am

Sounds like a new idea alright, those are rare.

Now we gotta think where the driftwood comes from. Mostly riversides, right? where trees fall to the water and get carried away by the currents. A problem, Cantr doesn't have rivers yet. Forests rarely grow at seaside, the chance of a tree falling in the water wouldn't be too high. Another thing is ships getting destroyed in storms. No storms in Cantr, no shipwrecks... You would imagine that tree can't float very far away before it gets so soaked that it sinks. So on an island with no wood, you would imagine driftwood to be coming from small islands nearby. But Cantr has no small islands either! Only big ones scattered rather far away from each other, well, exept on some regions.
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EchoMan
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Postby EchoMan » Sat Nov 19, 2005 2:47 am

We have lots of animal and people, but no fresh water to drink, as well. Kill 'em all off. ;D
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Sho
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Postby Sho » Sat Nov 19, 2005 3:21 am

Fits nicely in line with the discussion at http://www.cantr.net/forum/viewtopic.php?t=6806 about low-yield resource sites; just as low-yield wood gathering at a plains or hills can be justified as a few scattered trees, at a beach it can be justified as driftwood.
Of course, if someone wants to argue special uses for driftwood, that's cool too.
Thetaris
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Postby Thetaris » Tue Nov 22, 2005 3:09 am

You know what? That would fit in nicely with the idea of ships and buildings deteriorating...
Evolution is unconformity.
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Sho
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Postby Sho » Tue Nov 22, 2005 3:56 am

I don't see the connection.
Thetaris
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Postby Thetaris » Tue Nov 22, 2005 3:59 am

Ship breaks apart, turns into drift wood, and you can scoop it up in your boat as you float past.
Evolution is unconformity.

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