How much wood would a Cantrian chuck...

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Sat Nov 12, 2005 1:47 am

I like this. Adding wood to a lot of places that don't have it now, but making those places too inefficient for large-scale gathering (for buildings, ships or charcoal) would have little negative effect on trade and much positive effect in terms of playability.

To extend on this, I think it would be fair and good to make all resource gathering rates vary by location. Just as some places have denser forests than others (or no forests, but a few lonely trees), some mines are richer than others, and some land is better for farming than other land. I have no idea how resources are coded, so I don't know about codability, but this would have many of the same effects as kabl00ey's wood suggestion.
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Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sat Nov 12, 2005 3:29 pm

For some resources, Sho. Like stone. But not, for instance, diamonds.
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Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sat Nov 12, 2005 6:20 pm

Way ahead of you guys... I spoke to Jos about this months ago...

We'll see if it goes anywhere... :P
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Shaderon
Posts: 267
Joined: Wed Sep 21, 2005 5:53 am
Location: England (The rain center of the universe or so it seems)

Postby Shaderon » Mon Nov 14, 2005 12:43 pm

kabl00ey wrote: To summarise: two or more 'levels' of forest: perhaps a shrubbery ( :D ), a grove, a wood, and a forest - all give wood, but in various amounts.


We are the Cantrians that say "ouch" and we demand a shrubbery! ;-)

I would also like to see more wood in more places but with different collection rates. I can't think of many natural places (well at least in England but here we don't have desert beyond a few patches of sand on a large golf course ;-) ) that have some type of crop but no available wood, even if it's just sticks from bushes and isn't useful for making houses. I agree wood needs to be available where there is no forest or wood at the moment, in most places, gatherable at say 20-30g a day. That way people could use it for wood when they haven't time to watch dung dry and can build simple things that don't take a lot of wood but for large amounts it would still be better trading with the forests.
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