How much wood would a Cantrian chuck...

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kabl00ey
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How much wood would a Cantrian chuck...

Postby kabl00ey » Thu Nov 10, 2005 2:40 pm

After reading the Food Changes thread, and in particular, HF's comments about wood...
hallucinatingfarmer wrote:The big problem with Cantr in relation to reality - is the limited availability of wood. No settlement in the real world would easily develop where there wasn't a source of wood for fuel for cooking. It doesn't require forest - just a few palm trees - but, in Cantr, only forests tend to have wood.


...I realised this is very true. There almost always some kind of tree available in RL, but not IC. Perhaps there could be two types of wood-collecting resources available: wood from a forest (as we have now), and wood from a few trees (much much slower gathering rate, say, 5g/day). Thus wood would still be demanded, but enough to make that vital drying rack (where to find the string, of course, would be the bigger problem ;) ).

Ideas? Criticisms? Firebombs hurled onto my roof?
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wulf
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Postby wulf » Thu Nov 10, 2005 2:44 pm

I agree that wood is a foundational resource. We've got so many types of food, all of which can be eaten but which are harvested at different rates and it would make sense to do something similar (albeit on a more limited scale) with wood.

One twist might be to take some ideas from the animals system. Most places would have some form of gatherable wood but, while forests would have unlimited stocks, there'd be a danger of deforesting a local area without some more cafeful management.

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A Neo Irony
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Postby A Neo Irony » Thu Nov 10, 2005 3:07 pm

I like the food system idea. We have all sorts of foods that serve the same purpose: reducing hunger. Why not do the same with trees? We could have different kinds of trees that produce different amounts daily.

For instance, felling a redwood would net you alot more that cutting down a pine tree. I always viewed collecting wood as cutting down one tree a day. Anyway, here's just a few ideas on different types of trees.

Redwood
Oak
Pine
Birch
Fir
Cypress
Spruce
Sequoia
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Postby kabl00ey » Thu Nov 10, 2005 4:09 pm

I have no idea why I didn't put this in 'Suggestions'. Could someone move it for me, please? Thanks :)
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Postby Agar » Thu Nov 10, 2005 4:34 pm

There are other types of construction materials and fuel sources that were widely used.

Sod, earth, clay, mud, daub, hide teepees, grass huts, holes in the ground.

If people would quit being so gunho about "I can move my teepee!" we'd probablly have a mostly hide house. Still need some wood for poles, but lots less.

Besides wood for fuel, people have cooked with dung, coal, gas, peat, reeds, just about anything that can become dry and combustible.

Rather than see a bunch of types of wood, which will have as many problems as string, I'd rather see a bunch of alternatives be added. Gimme a scoop made from a bone shoulder blade and I'll scrape out a hole to sleep in from the earth. It doesn't need to be fancy, just another way of doing it.
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Postby formerly known as hf » Thu Nov 10, 2005 8:52 pm

Hopefully dung as a fuel source will be possible very soon - and hopefully dung will be available without hunting?

Either way, there needs to be more readily available fuel sources in Cantr.
Food in Cantr has been widely avaialable and used raw - and so this has not been an issue.
In reality, even in primitive society, food is mostly cooked or preserved (salted / pickled) before eating.

As the food changes come about, moving food towards being more realistic, the availability of preparing foods needs to be made more realistic - i.e: more accessible and easier.

The way I'd like to see it - any Cantrian with no more than a (bone)knife should be able to have the means, using locally avaialable resources, to prepare food somehow - in almost any location in Cantr.

This doesn't necessarily have to mean more availability of wood like I originally suggested.
What it does mean, is that the bias towards the use of wood as fuel needs to be balanced, and the use and availability of alternative fuel sources needs to be increased.
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Postby Pie » Fri Nov 11, 2005 12:44 am

actualy, seing different typ's of wood would be very apritiated(at least by me)

in sertain places you could get wood at a faster rate, and of course(this is optional) have the wood named differently.

Having the wood named differently would be hard, but, THINK OF SOMTHING WILL YOU?
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Postby ornithopter » Fri Nov 11, 2005 2:41 am

Pie wrote:have the wood named differently

YES! Dynamic naming for trees! Why don't we have this yet?

I agree with Agar, though. Different types of wood is just going to cause problems, and creating a project for each type of wood is silly.

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Postby Pie » Fri Nov 11, 2005 3:24 am

HEY!!

Give credit were credit is due.

I SAID THAT TOO!!!

o no... IME TURNING INTO DOCTOR SUES(soos, sews, HECK I DONT KNOW!!!)!!!

The thing about different tipes of wood,
Is that you would need mor things to make out of wood,
Different names for just one product,
And not being able to aquier sawdust,
The way will be hard a quite bumpy,
But at least know, my pankakes arn't lumpy,
To make different tipes of wood,
it will be a riddle, it would, it could,
So we must count on the P.D to think of somthing,
Unstead of thinking of chiken running(What, ime not Dr. soos)
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kabl00ey
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Postby kabl00ey » Fri Nov 11, 2005 9:57 pm

God, I wasn't thinking different types of wood - that'd just be redundant and annoying. :roll:

No, just different collection rates - not just the standard "forest" that only appears in very limited places. To summarise: two or more 'levels' of forest: perhaps a shrubbery ( :D ), a grove, a wood, and a forest - all give wood, but in various amounts.

But I'd rather just see two types, one a full on forest (300g/day), and one a very limited grove of trees (5 or 10g/ day).

But, again, as HF said, it's not a 'wood' issue anyway, but a food one.

Hopefully dung as a fuel source will be possible very soon - and hopefully dung will be available without hunting?

Without hunting?? Are Cantrians gonna make their ow....don't worry. :P
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Postby SekoETC » Fri Nov 11, 2005 10:11 pm

Or make twigs and wood separate resources... you would gather twigs faster but they couldn't be used for anything besides fuel.
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Postby Confutus » Fri Nov 11, 2005 10:15 pm

A little bit of wood combined with a little bit of tendon would do wonders for the ability to make bone & stone tools & weapons without having to travel who knows how long to find a forest.
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Postby kabl00ey » Fri Nov 11, 2005 10:26 pm

Tendon? As in, the thing that connects muscle to bone?
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Postby Confutus » Fri Nov 11, 2005 10:33 pm

Sinew. I must have been thinking in Spanish. It ought to be good for something besides just bowstrings. But you need wood for a bow, anyway.
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Postby SekoETC » Fri Nov 11, 2005 10:40 pm

No I think tendon is as acceptable as sinew. But this topic is about... wood?
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