goitre wrote:How can one be sure instantly that someone is dead?
From another topic.
Anyway, it's unlogical that even in hurry you can be sure that someone is dead. Unless you've chopped off their head. There should be a chance of people when hit hard enough or being low on food, to fall on the ground, and you shouldn't be able to see if they're dead or alive unless you examine them. When unconscious, the person wouldn't receive events and some of their items might fall on the ground, but some might remain on the corpse.
When coming to, the person could still keep pretending to be unconscious but they couldn't move or their true state would be revealed. Maybe you could also pretend unconsciousness without being hit. The event of hitting and falling should be separate, so that a person could choose to fall down and play dead after they're hit.
This also requires that dead people would still be dynamically named, actually they are through old events but you can't directly click on them. It would remove the problem of sensing from afar when someone dies.
Burying alive is a bit of a problem, if a person wakes up in the middle of getting buried they should be able to get off the grave, but if a project finishes, the person would most likely suffocate to death. When burying a fresh corpse or a living person, you would be noted that the body feels uncommonly warm. Burying should be cancellable, and if bodies could be dug up then that would be good. Imagine finding a corpse that "seems to have died by suffocating in dirt".
Also the bug(?) that allows people to be hit (and even killed) when already been buried once should be fixed. Unburied corpses should still be available for target practice, but damaging them would cause them to deteriorate fast. Mashed human, anyone?
