Bleeding

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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What do you think about this idea?

Something we must have
4
8%
It needs some adjusting but might work
10
19%
It needs heavy adjustments before I could consider it
12
23%
I'm doubtful or undecided
12
23%
It would totally ruin the game
15
28%
 
Total votes: 53
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SekoETC
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Bleeding

Postby SekoETC » Wed Jan 05, 2005 2:43 pm

You could still hit a person only once a day, but they would start bleeding and lose some more health every turn unless someone gives them first aid. The amount of health lost is defined by the strenght of the blow and the weapon used. The person could also give him/herself first aid when he/she comes online, but if the person doesn't come and no one else cares then he/she dies in a day or two. This would be a fast way to get rid of annoying sleepers but still giving some margin for saving the person.

Maybe people who have set their account on vacation mode could not start bleeding? But those that just leave their account to rot would leave their characters in danger unless their friends look after them.

Edit: See new addition in message 5 of this thread.
Last edited by SekoETC on Tue Nov 01, 2005 7:01 pm, edited 1 time in total.
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Postby Agar » Wed Jan 05, 2005 9:57 pm

Seko, you're a nice person, and this is an interesting idea ... But any way to implement it would destroy the game.

There are so few places where you can find places to gather things for clothes, so little water, and the complete absence of anything anti-septic. Basic first aid in cantr would be smearing dirt in to the wound.

As far as I'm concerned, there is bleeding in cantr right now. Unless the lack of natural healing is a "feature" and not a bug, consider the permanate nature of injuries to be that you're bleeding.
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SekoETC
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Postby SekoETC » Thu Jan 06, 2005 5:47 pm

Well you can always squeeze the wound, right? And there should be more fabrics, they're far too rare. Basically, raw hides might as well be used for bandage. And there are many things invisible in Cantr, like mortar... Why not pulling invisible bandaids out of Hammerspace?
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Postby Agar » Thu Jan 06, 2005 8:32 pm

That makes an assumption on how it's going to be implemented tha isn't neccesarily the same assumption the programmers make.

Kinda like assuming your bow has a string. :evil:
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Postby SekoETC » Tue Nov 01, 2005 6:59 pm

A bit of editing. You wouldn't necessarily bleed to death from every untended wound, but the bleeding could stiffle on it's own. Also every turn might be too harsh, once a day would be more descent, that gives people time to react even if they don't log in so often. It's just damn annoying when you're stuck at 98% waiting to die and no one can help you because of the one hit per day rule.
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Postby Agar » Tue Nov 01, 2005 7:22 pm

What about when you get to 90%, return to the town you stole from and return thier goods, and people are still coming out of thier mountain shacks to hit you with a stick once a day? What if you're not waiting to die, but trying to turn your characters life around, to go from a spawn and run thief, to one day becoming a respected and perhaps beloved town gaurd?

Solace did.

And the struggle of making him turn his life around, after very nearly being killed outright, makes him the character I miss the most.
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Postby saztronic » Tue Nov 01, 2005 7:23 pm

I suggested something like this when Jos was asking for new disease ideas, only it wasn't bleeding -- presumably you could stanch the flow of blood with a tourniquet, or just through regular clotting (my, but this is a pleasant topic) -- but rather, it was infection and gangrene.

The effect would be similar -- maybe if you were infected, you'd be less productive, lose 1% of health a day, whatever. And it makes sense -- how many people walk around with a 13% wound for years on end, with no consequences? Never gets better, never gets worse, so why worry about healing it?

Considering the fact that no one in Cantr bathes -- and yes, I can smell each and everyone of you from here -- infection ought to be rampant.
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Postby Confutus » Tue Nov 01, 2005 7:47 pm

It's an idea, but there are *so many* other things that really ought to be done first...
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Agar
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Postby Agar » Tue Nov 01, 2005 11:11 pm

saztronic wrote:Considering the fact that no one in Cantr bathes -- and yes, I can smell each and everyone of you from here -- infection ought to be rampant.


Considering cleanliness and bathing haven't been coded, everyone should be in a perfect, sterile state.

Bleeding is a way to speed death, and I don't like it.
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Postby Racetyme » Wed Nov 02, 2005 12:58 am

I would hate this. What about the characters who run for 15 days trying to find healing food while at 3% life? (You'll never get me now Ershum)
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Postby Pie » Fri Nov 04, 2005 3:12 am

I like this idea, but it needs soem moding.

I would say, that frome 1%-50% damage, no bleding, but past that, LET IT FLOW!!!

hide as a bandage would be good.

plain cotton (cotton balls) could be a bandage.

Just having a needle, and doing a project(Sewing up wound)

If you have clothes you should be able to rip them up into strips, and use those as bandages.

BEER could be somthing. When it gets implemented.

just puting your hands on it would work.

And i am shure that ther are many other ways for this to work. These are just simple enough, and any comunity with bone can have a hospital. This would lead to better doctoring.

And really, Natural healing would help. You would bleed for a few days, then stop everything, and then you would start getting better.

But of course if you were loosing a pint of blood each day, it wouldn't clot that easly. so this should wait until natural healing is made.

O, and lets say that i get attaked.

*WAM*

I am at 12% helth. I am bleeding. I bleed for three days, and then stop bleeding. I know have a scab. Natural healing is kicking in.

Ime heald.

I get hit again.

*WAM*

i get hit several times.

*WAM**BOOM**BLAM**SHAZUKY!!!!*

I am at 80% helth.

I am bleeding.

In three days, i don't stop bleeding.

Ime dead.

THAT Is how this SHOULD work.
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Doug R.
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Postby Doug R. » Fri Nov 04, 2005 2:48 pm

I think this is a bad idea. I've always subscribed to the idea that Cantrians "do" things unconciously, like stop their own bleeding. Besides, someone has to be really hurt to bleed to death. We do have clotting factors that generally prevent this.
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Pie
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Postby Pie » Sat Nov 05, 2005 2:27 am

Isn't that what i just said?

If you are 80% dead, that means that (Sorry, lisning to music. *sings along "come on yea, i know that everythings not lost) Sorry 'bout that. it's an awesom song.

If you are 80% dead, this means that you have a limb cut of, 3 big slises of a saber acros your chest, or you are having a heart attak.

That is very close to dead, seing that, in our case, 1% of damage is probably a .1 inch deep cut on your forearm. Your really not going to die from that, but really, your going to be bleeding from that for a wile. maby a few days. then it will clot and natural healing will come in.

serioulsy, 99% helth is being impailed with a spike, and 1% helth is having a small cut on your forearm.

Plus, as i said, if you are, say 60% dead, than you arn't going to stop bleeding from clotting alone.
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Postby west » Sun Nov 06, 2005 8:20 am

the continued lack of natural healing makes this a bad idea.
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Postby Appleide » Sun Nov 06, 2005 10:44 am

west wrote:the continued lack of natural healing makes this a bad idea.


I agree.
But also:

Eventually the blood should harden and you would stop bleeding by yourself with out bandaid.

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