More tags!
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- Nick
- Posts: 3606
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More tags!
I'd like to see more tags ie: <CANTR CHARDESC>
Like maybe a health tag, that you can put on your soldiers so you can tell how healthy they are quickly.
Or the type of a boat or veichle would be useful.
I can't think of all the good possibilities for tags right now, but I'm sure other forumers will.
Like maybe a health tag, that you can put on your soldiers so you can tell how healthy they are quickly.
Or the type of a boat or veichle would be useful.
I can't think of all the good possibilities for tags right now, but I'm sure other forumers will.
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west
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- kabl00ey
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- Racetyme
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- BlueNine
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- Agar
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<charhealth> : characters health in ##%, rounded to nearest percent.
<vehicletype> : displays the type of vehicle
<charactivity> : displays characters current activity and percent done
The above are just ideas from the previous posts. I like the idea of more tags, so you progD code jockeys get to work, k?
<charlastwake> : displays the date and hour (cantr time) the character last completed an action, for example spoke, dropped something, picked something up, dragged someone, completed the last repeat of a project, finished something. Good for weeding out sleepers.
<vehicletype> : displays the type of vehicle
<charactivity> : displays characters current activity and percent done
The above are just ideas from the previous posts. I like the idea of more tags, so you progD code jockeys get to work, k?
<charlastwake> : displays the date and hour (cantr time) the character last completed an action, for example spoke, dropped something, picked something up, dragged someone, completed the last repeat of a project, finished something. Good for weeding out sleepers.
Reality was never my strong point.
- Sho
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Augery
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- Racetyme
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- goitre
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I usually keep a [<hunting skill>,<character attacking skill>] after each name.
E.g. a woman in her thirties [5,1]
Where <hunting skill> = 1 'awkward', to 5 'expert' and similarly for <character attacking skill>.
Both of these would be good if they were automated, perhaps returning a question mark if the skills are unknown.
E.g. a woman in her thirties [5,1]
Where <hunting skill> = 1 'awkward', to 5 'expert' and similarly for <character attacking skill>.
Both of these would be good if they were automated, perhaps returning a question mark if the skills are unknown.
- Jos Elkink
- Founder Emeritus
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- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
That bad? Chardesc requires that the system retrieve a character's age and gender, while an assigned name requires that the system retreives the name. Would health, activity and vehicle be that much harder to get? Twice as much load, quite possibly, or maybe more (particularly activity, I suppose), but it doesn't seem to me that the difference would be that large. Perhaps I oversimplify.
- Chris Johnson
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HTX
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