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Dried dung is/was the primary cooking fuel in many places, such as Mongolia and the Great Plains. What I find odd is that (correct me if I'm wrong - all my information comes from the wiki) apparently Cantrians are obtaining dung by cutting open the bowels of animals they hunt and scooping out the steaming contents, as opposed to gathering old, mostly dry dung left by grazing animals. I mean, I know this is a lot easier to implement, but this is still rather disturbing.
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- Agar
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Will it take a new machine? We can salt meat in a salting barrel, smoke meat in a smoker ... Will we be adding dung to a $h!thouse? What would that be called, not smoked or salted, but defecated beef?
Wood and salt are hard to come by in some places, I don't doubt it, but ... I don't think I'll be eating anything cooked with dung anytime soon.
Wood and salt are hard to come by in some places, I don't doubt it, but ... I don't think I'll be eating anything cooked with dung anytime soon.
Reality was never my strong point.
- wichita
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This came up in the top five links of a google search. I am sure if you dig, you will find out that a large chunk of the world's population in the 21st century still relies on this fuel source from time to time. This is what is trying to be simulated.
Basically it is realistic to implement it and use it, but it probably won't be effective enough to completely replace wood as cooking fuel. Basically, this should be good enough to cook enough food in the hills until you can walk to the nearest forest and gather wood to do some real cooking.
From http://www.worldbank.org/research/peg/wps19/indexp4.htm
Firewood is the predominant source of cooking and heating fuel in rural Nepal: 82 percent of all rural households and 100 percent of Mountain households reported using firewood in the last 12 months. Despite better access to alternative fuel sources, 32 percent of urban households still use firewood for cooking and heat. As seen in Table 1, 73 percent of rural households reported using firewood as their primary cooking fuel as opposed to 24 percent of urban households. In the Tarai, where distances to forest are greatest, 53 percent of all households rely on dung and other biomass (leaves and other forest detritus) as their primary cooking fuel. A high percentage of Mountain (92 percent) and Hill (61 percent) claim dung and other biomass as secondary cooking fuels. Kerosene is the most commonly employed alternative to firewood, dung, and other biomass, especially in urban areas where 50 percent of all households use it as their primary cooking fuel. In rural areas, kerosene’s use as a primary cooking fuel is limited to a mere 2 percent of all households.
Basically it is realistic to implement it and use it, but it probably won't be effective enough to completely replace wood as cooking fuel. Basically, this should be good enough to cook enough food in the hills until you can walk to the nearest forest and gather wood to do some real cooking.
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As a general question - how close are we to getting resources in areas dependent on animal populations?
i.e: you go to 'location' and you see buttons for 'sheep fleece', 'animal dung', 'goat's milk', 'cow's milk', 'ostrich eggs' etc. and the output from the started projects are linked to the number of animals in that location?
- is that the general plan? and how far down the road is it?
i.e: you go to 'location' and you see buttons for 'sheep fleece', 'animal dung', 'goat's milk', 'cow's milk', 'ostrich eggs' etc. and the output from the started projects are linked to the number of animals in that location?
- is that the general plan? and how far down the road is it?
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- Chris Johnson
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hallucinatingfarmer wrote:As a general question - how close are we to getting resources in areas dependent on animal populations?
i.e: you go to 'location' and you see buttons for 'sheep fleece', 'animal dung', 'goat's milk', 'cow's milk', 'ostrich eggs' etc. and the output from the started projects are linked to the number of animals in that location?
- is that the general plan? and how far down the road is it?
A good question - theoretically this doesn't have to depend on the individualisation of animals but that is one thing we are working to and any resource gathering projects from animals (other than hunting) may have to be re-written when that is implemented ... *starts to change his mind as he writes*... actually it doesn't have to be a big issue - we know how many animals are in a location at anyone time - We also know how many leave or turn up - If there are 8 projects requiring cows if one walks off then one project is cancelled at random ... I'd see these as finite projects - of a fixed length (probably a day or half a day) with a set (+/- 20%) output .
Its basically the same as the resource slot limitation with a variable (and mobile) number of slots .
Ohhhh.. big fights between the milkmaids and the hunters .. I like this
- Agar
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Projects involving animals should also bring about the ability to contain animals, so that they aren't wandering off. Either physical or psychological restrains. Pens and/or domestication.
That doesn't mean hunters won't take to "shooting fish in a barrel" and killing livestock, that happens in real life. Farmers in Missouri here will take paint out and write "COW" on the side of their cows and there are still losses of livestock during deer season.
That doesn't mean hunters won't take to "shooting fish in a barrel" and killing livestock, that happens in real life. Farmers in Missouri here will take paint out and write "COW" on the side of their cows and there are still losses of livestock during deer season.
Reality was never my strong point.
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