Of the purposes of this discussion, I'd include the Spawn, Grab, and Run version of newspawn suicide, since that's generally a suicidal act as well (as far as I've seen) just with the added bit of maybe getting away with the loot.
I recall that the primary reason given for these suicidal newspawns is because they don't like the location they spawned in. So what I wanted to ask is - Are there other reasons people do this for? What is currently being done to these sorts of players as a penalty, and what else could possibly be done to discourage this sort of activity in general?
I've taken all of my characters with their starting locations - including the ones that started fairly ridiculously close to each other - simply dealing with it by actually having them gather food and gradually migrate apart. To me, the possibility of getting yourself killed to get a better 'starting location' is a little annoying, considering I'm playing with the golfing rule of, 'play it where it lies'.
Sav

