Alternate English Spawn Point

Threads moved from the Suggestions forum after rejection

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Savanik
Posts: 207
Joined: Sat Aug 27, 2005 5:53 am
Location: Missouri, USA

Alternate English Spawn Point

Postby Savanik » Sat Oct 22, 2005 4:44 am

So, I was talking with one of the administrators earlier, and he mentioned that often, English-speaking players will create a new character in a language area that isn't played much - at all - simply so that they can start a new character in an undeveloped area, with no intention of actually learning the language.

That got me thinking. A lot of people really seem to enjoy fighting the wilderness off from scratch and building up from the bottom. If people really want to start in an undeveloped area that badly, why not create an entirely new island and offer that as an alternate English area? It could be selected in the language selection screen as English (alternate) and would use a set of spawn points out there somewhere.

Thoughts, comments, flames? :)

Sav
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Sat Oct 22, 2005 6:05 am

I like it, but there would have to be a limit on the number of players who could have a character spawn there, or it would very quickly just become populated again.
RAM DISK is not an installation procedure!
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sat Oct 22, 2005 6:06 am

There are english speaking spawning points off of the main three islands. The old lands are the K-isle, Siom / Lad isle, and the KDS isle. There are regions especially on the Siom isle, that are relatively unknown and empty of the throngs of people that can be found on the KDS isle.

For new and unexploiteded lands, there's Aki, Fu Put, Burgeo, and the slim chance someone can spawn on the Dhung isle in time to get massacared again.

I know that the little known lands would get a big help out of more people spawning. The way things are these days, the older characters watch the 25 year olds sleeping to death, while rare newspawns run off into the wilderness they think is safe from thier experiences with thier other characters, only to be killed by rhinos and cheetahs.

I do however like watching newspawns from the safety of my boat and taking bets on which animal will kill them. I've got long odds on turkeys for anyone interested. :twisted: :wink:

If there was some way to increase the odds of a person spawning in a location, I'd take it. However, I can't really think of a way to justify that at all. That may be the only thing good that comes from babies, the people on these little known lands can spawn like crazy to populate it. :shock:
Reality was never my strong point.
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Sat Oct 22, 2005 6:11 am

I have a character on Aki, and I sure as hell don't want more characters on it, it would ruin the charm.
RAM DISK is not an installation procedure!
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Sat Oct 22, 2005 11:45 am

Suggestion already exists - "The option to spawn on 'new' islands" - in Rejected Suggestions Forum...
This suggestion locked, and posts quoted in previous suggestion thread (please look there for previous discussion / reasons for rejection)
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Thu Feb 16, 2006 10:06 am

Moved: Idea has been rejected.

Return to “Rejected Suggestions”

Who is online

Users browsing this forum: No registered users and 0 guests