The first step will sound attractive - over the next few weeks, you will see a gradual increase of the gathering rates of most raw foods. After those weeks, however, comes the sour in too. You'll simply need more raw foods on a daily basis. Then the gathering rate will stop increasing, but the feeding rates will keep climbing for a while.
The net effect on the gathering/nutrition ratio for the benchmark food, raw potatoes, will be nil; however, the impact on inventories will be that you will require twice as much inventory room to carry around with you. This may not be much of a problem for townsfolk with storages available, but travellers will find they need more inventory room if they eat raw food.
Alongside that, we're also doing a little balancing between various raw food types. Carrots and spinach in particular, will be less of a super-food as they are nowadays. Who farms for potatoes when carrots are available? Well, we might see that change, later on.
The existing prepared foods are left untouched; and apart from that, new ways to cook food will be implemented over the coming period. This will make prepared food more attractive, especially for travellers.
All these changes will take place in a gradual way, over a period of 15 weeks, or over five Cantr years. Changes will start end october/early november.
Please note that existing food supplies (storage and inventory) will be left untouched, which will mean inflation for those.
Okay, rant away. It would be nice to see an "I like this" message every once in a while too, though...
Jur.
