Shaderon wrote:I can't see it all working, what if there's more people wanting to roleplay kids than there are Cantr couples wanting kids, or less. Are we going to have unplanned preganancies and/or miscarriages?
No problem if you have moree prospective parents than child players. The success of the "malke a baby " project would depend on chance, just like real life or...erm, lockbreaking. The exact probabilitywould depend on the length of the queue And of course there might have to be miscarriages when players deleted their accounts. And the infant mortality rate would be hih of course. I can see players getting realy pissed off with each other over all the wasted child-rearing effort, when the ungrateful little brats die of boredom.
The other way round is trickier. I guess there would just have to b a waiting list. Maybe playrs who are also willing to be parents would get priority on that list, if it got too long?
I'm not sure about the whole idea, though. Nice in thory, but....
I agree that we should have a choice of being spawned instead, but that rather obviates the one big advantage of this idea..limiting the freeedom of those meddlesome newspawns, until they've had a chance to learn a few things and to get a little involved in their new life. Why do Newspawns so often run wild, with no regard at all for the consequences? Because the player has nothing to lose. They've invested nothing in that character yet, and it's no big deal if it gets killed. If starting as an infant, that char would hav learned to value it's life and freedom before it ever had the wherewithall to embark on a crime spree, just like IRL. Then we'd have feewr, but better-rounded criminals, with a genuine lifee-historybehind them. Much better.