Boat Suggestions, Redux

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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ephiroll
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Postby ephiroll » Sun Oct 16, 2005 7:05 pm

I'd be happy just being able to see direction land is in. Never really noticed it before, but one of my chars is on a long sea voyage, and just barely caught a glimce of a place to dock, if the direction was visible I wouldn't be backtracking for a few hours to find it again.

As for those who use trig, I have to ask, why bother? I've relied on my wits and sense of direction the entire time I've played, currently have 5 chars with boats, killed off probably a dozen chars with boats in the past, and I've never had a problem with navigation.
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Jeremiah 'Jerry' Donaldson
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formerly known as hf
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Re: Boat Suggestions, Redux

Postby formerly known as hf » Sat Oct 22, 2005 11:57 am

Sho wrote:3. Ships in view but not dockable to should be displayed as well.
I knew it had come up somewhere...

This'd be useful - especially if trying to follow a boat that you can't dock with...
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Seeker
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Postby Seeker » Sat Oct 29, 2005 1:40 am

I still think that we should be able to tell our speed using some sort of device. Because trigonometry is fairly useless if we can't tell how far we've gone. I could work it out if the speed was constant but wieght varies the speed...and seeing as we are always eating our cargo it makes it fairly difficult to work out how far we've gone.
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theguy
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Postby theguy » Sat Oct 29, 2005 12:44 pm

as i think it was said earleyer triganomatry shoud be a skill for the charecter i suggest that our cantrs can tell us an approxemet value of all the distance the more they travel the more they sail the more acurate they can be.

why are we talking about trigonomentry? if the origanal suggestion is implemented there will be no reson for trigonometry.
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returner wrote: so I could probably make a Cantr III in my spare time :P

Well where is it?

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