Tiredness while Travelling

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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warfreak
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Tiredness while Travelling

Postby warfreak » Sat Oct 01, 2005 1:50 am

Maybe people who have loads of 7500 grams plus should get tiredness depending on their weight. Maybe if you have like 12000 grams as a load, you will get like 20% tiredness on a two day trip. Then it would be more economical for things like inns and motels where travellers could rest. Maybe this is viable for the Cantr economy.
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Pie
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Postby Pie » Sat Oct 01, 2005 2:05 am

NO!!!!!! NO NO NO!! Unles the amount of time it takes to sleep is redused NO!!!!! But if the amount of time it takes to sleep is redused YES!!
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Sho
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Postby Sho » Sat Oct 01, 2005 4:02 am

I like this idea. Tiredness would go up every hour when characters moved. It would be proportional to speed as a percentage of maximum and proportional within a constant to weight carried. Speed would in turn be proportional to strength. There would be a travelling skill.

Possible extensions:
A special system for vehicles - a different multiplier for weight carried on floor of vehicle, zero or near-zero tiredness for vehicles with engines.
Multiplier based on road type - better roads cause less tiredness.


Pros: Incentive for specialized traders.
Incentive for currency.
Incentive for road improvement.

Cons: Yet another complication.
Yet another hardship for young characters.
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Nick
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Postby Nick » Sat Oct 01, 2005 4:44 am

If you're going to lower the walking speed based on certain factors, then you're going to have to increase the maximum walking speed. To maintain balance.
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Sho
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Postby Sho » Sat Oct 01, 2005 4:54 am

Right, of course. It would be very bad if, for example, most people couldn't reach the end of a road without stopping to rest in the middle.
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Nick
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Postby Nick » Sat Oct 01, 2005 4:56 am

See, it seems whenever PrD has implemented a variation, they seem to take the current value and make it the top limit, and any variation is just a certain degree lower than the old norm.

Stop doing that and you'll have less "balance" complainers.
warfreak
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Postby warfreak » Sun Oct 02, 2005 3:42 am

this will only work if the time to rest was reduced to what pie said. Maybe like 6% an hour? This will reduce the rate to sleep. Currently, all cantrians sound like people who don't need sleep or people high on caffeine that is found in the basic foods :shock:
Lumin
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Postby Lumin » Sun Oct 02, 2005 3:46 am

Carrying a load like that already slows you down, I don't see why it needs to make you tired, too.
warfreak
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Postby warfreak » Sun Oct 02, 2005 3:51 am

won't you get tired after walking for 2 days with a massive load where ever you keep you inventory?
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A Neo Irony
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Postby A Neo Irony » Sun Oct 02, 2005 3:54 am

Not when it's only 15 kilos.
warfreak
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Postby warfreak » Sun Oct 02, 2005 4:00 am

this idea, if implemented will give a whole new idea to inns and such. Its a great way for a small down to get a larger economy with inns and such if they have many connections and several travellers coming in a day.
Lumin
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Postby Lumin » Sun Oct 02, 2005 4:00 am

warfreak wrote:won't you get tired after walking for 2 days with a massive load where ever you keep you inventory?


Well, doesn't walking slower simulate tiredness? And walking from place to place is already time-consuming enough as it is, seems adding more penalties, even minor ones, would only discourage travelling (and thus trade).
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Sho
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Postby Sho » Sun Oct 02, 2005 4:04 am

Hence Nick's note that this would have to be balanced by an overall increase in walking speed.
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T-shirt
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Postby T-shirt » Sun Oct 02, 2005 4:53 pm

I really like this idea. A change that needs to be conducted prior to this one though is to make travelling 7 times faster. A huge impact, but not much larger than having iron and steel made at 7 times the original speed.
It would make neighbouring settlements really neighbouring settlements instead of hundreds of miles apart.
Last edited by T-shirt on Sun Oct 02, 2005 5:06 pm, edited 1 time in total.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Racetyme
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Postby Racetyme » Sun Oct 02, 2005 4:59 pm

I like t-shirts idea, except for the fact that vehicles would suddenly be nearly useless, at least all the ones designed for speed and not carrying many goods, like road motorcycles.

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