Unlocking doors rather than walking through w/ keys

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SekoETC
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Unlocking doors rather than walking through w/ keys

Postby SekoETC » Sat Oct 01, 2005 1:26 pm

Background info, when I was a newbie and one of my characters was locked up, I always thought that if I happened to be online by the time one of the captors comes to check on us, I could run for freedom. Well, I never was in time but that kept the hope alive. But now I know more and know it's impossible. Ain't that sad?

I think that you shouldn't be able to walk through the locks. When you try the door it should say this door is locked but you have the right key. Would you like to open it? Or even not telling if you got the right key, but you could try your keys there (haha, maybe even separately - but with that I´d like key labeling to be implemented first).

Edit: This would also stop you from running straight into a building you didn't want to enter when you were just checking if you got the right key for it. Or checking if it's locked at all.

When the door is opened, people on the inside should get a message "You hear the lock on the door to X opening". Now for the yard I think it's probably too noisy for people to catch such a little thing, but inside buildings you would hear it wether it was the front door or a sub-room door.

So naturally the person would walk in and lock the door again, this would take only a few seconds on a fast connection. But it would give a potential chance for prisoners to escape, for thieves to sneak in, for a curious worker to see what the big bosses have in storage and so on. Also you would have to pay more thought to checking that the door is really locked as you go out.
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Postby Pie » Sat Oct 01, 2005 8:44 pm

COOOL!!!Cool is always the first word i say to a sugestion i like
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Sho
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Postby Sho » Sat Oct 01, 2005 9:30 pm

This would cause inconvenience (not too much, but certainly enough to cause the players to mob a rant thread in the forums) for the "benefit" of giving overalert players a heavy advantage over others.

SekoETC wrote:So naturally the person would walk in and lock the door again, this would take only a few seconds on a fast connection.


Lag. Lag can stretch that "few seconds" into five minutes. When that happens, you'll have the same situation we had with the last big lag coinciding with the Vrayllnuets Hills (south) raid - people will be screaming that the lag cost them their lives, liberty, property and mental well-being because one person happened to have less lag than another.

Also note that this causes a minor imbalance between people with good Internet connections and people with slow or unstable connections.
Last edited by Sho on Sat Oct 01, 2005 9:35 pm, edited 1 time in total.
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Peanut
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Postby Peanut » Sat Oct 01, 2005 9:33 pm

Also it would take away even more precious minutes you could have used for rping :wink:
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Postby julie2 » Sat Oct 01, 2005 10:09 pm

I don’t like to pour cold water on this idea (I think it has a lot of merits actually, especially the part about giving prisoners the chance to escape) but I’m going to..I have to. (Sorry, Seko )

1) It’s been said countless times before that thieves have too many advantages in Cantr (chiefly their ability to act virtually instantaneously) ,They also get the chance to do outageous things every time there’s a programming bug ( a group of chars I’m involved with lost the fruits off ten years labour in fives econds flat as a direct result of the docking bug,, for instance, and I know that was just one incident of many) So, although you might say that, realistically , thieves should have that window of opportunity; in practice it would only be one more chance to exploit their massive advantage. If the status quo gives the non-thief a bit of an advantage for a change, that only seems fair. How realistic is it, anyway, that asneak thief could sneak inside a building or vehicle, whilst you’re in the process of opening the door to get in ?(surely he’d have to overpower you to get past ? If he succeeds, it would probably be by dint of a faster connection. Would that be fair?

2) The time takes to do this would in fact be significant, probably fatally so in many cases. I have a slow connection,admittedly, but it isn’t unusual for my chars to spend a good half-an-hour trasferring quantities of bulky things like potatoes to stockrooms or vehicles. Often , they’re the char in their organisation who’s willing to do this tedious, time-consuming job AS THINGS STAND. Add in stopping to actually open locked doors as they pass, and that task will become impossible for me. Then who will do it? Some t hings might actually come to a standstill,

3) Not unrelated to the first point. This would dramatically increase the incidence of sequences of actions in Cantr which really must be completed before you can safely log off, thus making your Cantrian life more vulnerable to IRLintrusions suchas an inconvenient knock on the door , or sudden loss of your internet connection. If disaster strilkes (or good fortune, if you’re the thief or prisoner ) it’s much better if it strikes for in-game reasons. No?

By and large, given the peculiariies of Cantrian time, anything that depends on exploiting a small window of opportunity really doesn’t have any place in Cantr and we ought to be doing our best to reduce the potential that sort of thing, not increasing it.

P.S. While Iwas laboriously typing this out, Sho said much the same thing, except much more concisely. Fancy that! :D
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Postby theguy » Sun Oct 02, 2005 7:05 am

mabey it is good for theifs bad for victims but it is good for companeys just wanting to let an enployer into there building (who they belive would problely run off with the key) to use macheines without haveining the key

what about somebody who is expecting somebody to come into the house so they open it up for a friend

what about a boat that is haveing vissitors

there are countless of things that would help people so before jos makes this rejected mabey we could come up with non theif related stuff this idea woould help
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Postby julie2 » Sun Oct 02, 2005 12:51 pm

theguy wrote:mabey it is good for theifs bad for victims but it is good for companeys just wanting to let an enployer into there building (who they belive would problely run off with the key) to use macheines without haveining the key

what about somebody who is expecting somebody to come into the house so they open it up for a friend

what about a boat that is haveing vissitors

there are countless of things that would help people so before jos makes this rejected mabey we could come up with non theif related stuff this idea woould help


You already CAN unlock a door to let somebody in. The way the current implemetation works, you don't HAVE to faff around unlocking a door, just to go through it yourself, not if you're holding the key. Seko's sggestion wouldn't enable you to do anything you can't already do. It would just slow things down and enable thieves etc. to take advantage of the time lag.

That said, there IS a problem with letting visitors in, of course,in that you have to hang around with your door wide open whilst you wait for the player to log in, and you can easily wait hours or even days, during which time an unarmed runt of a thief can somehow barge right past the pair of you, load all your goods into a vehicle ( e.g somebody else's boat, preferablya small one which can't be docked to, so you've no chance at all of ever catching him)and escape before you even notice him. Thiskind of thing happens. Far too often. A solution to that problem would be very nice indeed, but it's very hard to come up with something.
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Peanut
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Postby Peanut » Sun Oct 02, 2005 2:08 pm

You can also drag a person in.
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Postby Sunni Daez » Sun Oct 02, 2005 3:17 pm

I have to stand on the No side of this suggestion....I know of doors which need a key to open (IRL) ..that auto lock when the key is removed.... I do not want to see this implimented, it again would be a wasteful time of minutes to have to do this...and for those with bad lag...may not get the chance to relock....if they get locked out of the game as they are trying to do so.....(because of major lag time)
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Postby Racetyme » Sun Oct 02, 2005 4:05 pm

I'm against this one, everything I have to say for reasoning has already been said.
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theguy
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Postby theguy » Sun Oct 02, 2005 7:01 pm

so this is about not letting people with keys just to walk though no i think that is not a good thing
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Postby SekoETC » Sun Oct 02, 2005 9:33 pm

Hmm I'm too tired to start a new topic so how about an attempt to sneak outta or into a locked building if it has been accessed during the last day? And nah, you're gonna hate that too. Anyways, it would be a project with a very small chance, and only available if the keyholder has walked through in close past.
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bmartes
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visualize

Postby bmartes » Wed Dec 20, 2006 6:33 am

because of the fact that we need to visualize, it would be nice if there was a message: You see *me* unlocking the door and entering the building, or
You see *me* using a key to enter the building.
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Liljum
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Postby Liljum » Wed Dec 20, 2006 6:45 am

No thanks! My resons... Well, read all the against this suggestion above.
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Postby bmartes » Wed Dec 20, 2006 10:43 am

I don't want to change the mechanism of walking through locked doors and so on. When someone enters a building you see the message: You see a man in his fifties leaving the central area of *somewhere*, entering *building*
When the building is locked: You see a man in his fifties leaving the central area of *somewhere*, entering *building* using his key.

Nothing more.
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