More medical actions
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
More medical actions
I managed to write a small book on why I don't like the infections suggestion, only to submit it during the back up and lose it. Most of it was "why not this other idea" so I am starting the suggestion anyway.
Instead of requiring someone to have the ability to be a doctor in the area for civilisation to exist, why not let the doctors that are in the game do more? If every injury even has a chance of becoming infected, and infection will lead to death if untreated, then, well, we're all going to die. However, there is no current way to heal other peoples wounds in cantr. If I met a doctor that wanted to treat my infection first, and not do anything about the sucking chest wound I have, I wouldn't think much of him.
So, Here's some ideas I've had so far.
First aid - Heal another person. May or may not require resources. Depends on the different healing systems of "eat these onions" or the "natural/realistic" healing. In the eating system, resources would need to be applied to the person to heal them, more like "force feeding" them some onions; where natural healing would be useing some of the clothes not worth mentioning for dressings.
Spoon feeding - Treating hunger by giving people more food. It would be a once a day per person activity, and would just reduce thier hunger bar
Instead of requiring someone to have the ability to be a doctor in the area for civilisation to exist, why not let the doctors that are in the game do more? If every injury even has a chance of becoming infected, and infection will lead to death if untreated, then, well, we're all going to die. However, there is no current way to heal other peoples wounds in cantr. If I met a doctor that wanted to treat my infection first, and not do anything about the sucking chest wound I have, I wouldn't think much of him.
So, Here's some ideas I've had so far.
First aid - Heal another person. May or may not require resources. Depends on the different healing systems of "eat these onions" or the "natural/realistic" healing. In the eating system, resources would need to be applied to the person to heal them, more like "force feeding" them some onions; where natural healing would be useing some of the clothes not worth mentioning for dressings.
Spoon feeding - Treating hunger by giving people more food. It would be a once a day per person activity, and would just reduce thier hunger bar
Reality was never my strong point.
- joshua johnson
- Posts: 166
- Joined: Tue Jun 15, 2004 12:45 am
- Sunni Daez
- Posts: 3645
- Joined: Sat Oct 16, 2004 1:33 pm
- Location: ~A blissful state of mind~
There are those that RP healers...giving onions and such to others...The only thing I see force feeding healing food to be good for..would be in the case of a *pirate* attack..and healing of your comrades..but this could also be used by the pirates ...I think just handing them the healing food should be as good...but maybe there could be remedies made from mixtures of healing foods...cooked in a stone pot....
as example
600g Tomatoes
100g onion
100g spinage..cooked in a large stone pot Heals faster than any single item
different mixtures heal at different rates???
ehh just a thought
as example
600g Tomatoes
100g onion
100g spinage..cooked in a large stone pot Heals faster than any single item
different mixtures heal at different rates???
ehh just a thought
Run...Dragon...Run!!!
-
warfreak
- Posts: 49
- Joined: Mon Aug 16, 2004 4:05 am
- Location: Under a Rock
but maybe the spawning system should change. like may rpgs, you have a class when you start. When you start, you get items for your profession and you can only do certain actions. Like a doctor cannot attack anyone just for more business and they can find resources that others can't. That way, it would be balanced and some cantrians don't have to travel 20 days to find a doctor with the necessary resources. By then, they will be dead.
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
-
warfreak
- Posts: 49
- Joined: Mon Aug 16, 2004 4:05 am
- Location: Under a Rock
- El_Skwidd
- Posts: 628
- Joined: Mon Jun 28, 2004 10:07 pm
- Location: Pittsburgh, PA
Classes would completely undermine the ability of any char to do anything they need to do to stay IC. As long as everyone has the same abilities, everything is possible. If your life comes crashing down, you can pick up the pieces and start off somewhere different, potentially doing something totally different than your first occupation. A class would prevent that.
Force feeding food and healing foods would be useful in many situations... a lot of which have to do with sleeping sickness. If a character you want to keep alive has been sleeping for a few days and you're, say, stranded on a boat susceptible to docking attacks, it would be really useful to heal the person up a few points to prevent a quick death.
Force feeding food and healing foods would be useful in many situations... a lot of which have to do with sleeping sickness. If a character you want to keep alive has been sleeping for a few days and you're, say, stranded on a boat susceptible to docking attacks, it would be really useful to heal the person up a few points to prevent a quick death.
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.
Let the world hear these words once more:
Save us, oh Lord, from the wrath of the Norsemen!
-
warfreak
- Posts: 49
- Joined: Mon Aug 16, 2004 4:05 am
- Location: Under a Rock
- A Neo Irony
- Posts: 114
- Joined: Tue Aug 23, 2005 7:23 am
- Location: Right behind you.
-
warfreak
- Posts: 49
- Joined: Mon Aug 16, 2004 4:05 am
- Location: Under a Rock
- A Neo Irony
- Posts: 114
- Joined: Tue Aug 23, 2005 7:23 am
- Location: Right behind you.
-
warfreak
- Posts: 49
- Joined: Mon Aug 16, 2004 4:05 am
- Location: Under a Rock
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Who is online
Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 1 guest


