I wish we could just be left alone to develop whatever uniquely Cantrian solutions we might come up with instead of having game mechanics constantly changed to try to force our chars into rl ways of developing and organize their world. I'm not anti-change, I'm just tired of the changes that are suppose to make the Cantr economy more like real life.
The coin presses didn't work. Efforts to artificially encourage rl-like banking systems haven't worked very well. Repairs haven't reduced stockpiles of resources and tools. And the gathering restrictions won't lead toward more trade or even encourage cooperation, IMO. I'm not sure what the consequences will be but I can almost guarantee they won't be what was expected.
I think I'm going to start The Society for Cantrian Autonomy (SCA).
*chars all hold up their fists and chant* We don't have to live by your real life institutions!!! We will resist!!!
EDIT: Cause I just thought of something. If this new percentage of the yield thing gets implemented wouldn't that mean that chars will have to count how many people are participaing in a certain type of project by going on the Activities Page and looking at every project of the same type and counting the workers (assuming they even know or care how the system optimally works)? This seems like a very minutes-consuming thing to have to do every time you want to get some food.
Plus, if some government type is willing to try to direct resource gatherers into the most productive arrangement I can see them being very frustrated by chars who just join willy-nilly and then fall asleep for days. Meanwhile, because they are helping on the wrong project, the coordinator's efforts are for nothing because the new char is reducing the rate of gathering.
Just trying to get one single char working on the right project with the right tool can make me want to pull my hair out sometimes. I can't imagine anyone volunteering to try to manage this nightmare.

