julie2 wrote:What we really need is some kind of "Change the name of this Town/ building " project. When the project is complete, that alters the name which evrtybody sees
I like that suggestion it makes a lot of sense and actually makes things easier from a support function as well (One name for a location is so much easier to trace issues than when everyone has a different name for every place)
As to how to stop new spawns , well length of time is one thing but how about it requiring a chisel and hammer (- to obliterate the old name and then carve the new name , IRL you'd use similar tools to carve in wood, stone, marble or even dried mud). Also it should be announced as an event that the project has been begun. "you see xxx changing the name of mud hut 1 to mud hut 2"
julie2 wrote:(I'd like to see a lotof projects made reversible anyway, so you can undo certain well-known acts of sabotage - and also silly mistakes- without asking the ProgD to intervene)
This is in the development queue


