Small but welcome changes.

General out-of-character discussion among players of Cantr II.

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Racetyme
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Postby Racetyme » Sun Sep 11, 2005 8:52 pm

However, I don't think a mud hut would do so well if some guy with a sword decided to start cutting it, especially if and when it rains (shudders)
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Chris Johnson
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Postby Chris Johnson » Mon Sep 12, 2005 10:45 am

Just A Bill wrote:I noticed a couple of simple changes that are good ideas. First, It appears gathering projects now list the quantity to be gathered.


The change is for all projects where resources (as opposed to objects) are the output, not just gathering ones , so for instance steel smelting projects also show the desired quantity.

Also the quantity reported for basic gathering and digging tasks is the figure entered by the initiator , the normal +/- 20% variation is not reported .

Currently there is a small bug with the output for projects using Harvesters and Drills , here the value reported is based on the untooled daily gathering rate. A fix has been produced and will be rolled out in the near future.
Just A Bill
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Joined: Sun Dec 05, 2004 2:31 pm
Location: Southern MD USA

Postby Just A Bill » Mon Sep 12, 2005 11:35 am

Thats good to know. I have a guy on an hemitite drill that seems to be taking forever. The character is not good at drilling but even so it seemed slow. Now I know why.

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