(I left cantr for quite a while, because I could not do homework and play cantr at the same time. So I have a bunch of newspawns.)
Its simple. If people have more things, they will be more willing to trade them. When people start trading, there will be people who buy and sell, when that happens, everything you have dreamed of Cantr being, will be.
but how?
For example, make refining takes less time (essential!), or make drills drill more with less time. Right now its losing alot of resources to hire a hand in Blacksmith paying a mere 10grams of iron a day.
You don't need to touch people without tools.
Make people with dungforks collect even more food.
When things are at abundance, people will be more willing to hire others to do work for them AND pay good wages.
Since our modern world came to be because of slaves, I don't think Cantr right now would ever become developed, (i.e everyone has a house and employment and luxuries), because its often more profitable to be gathering say hematite with your own hands, selling it, than working for someone to gather hematite.
But when people have tools, and can afford to pay people more than those people can work for themselves, because of your tools, more people will work together, make more tools, become richer, when they are rich, they want to trade to be even more richer, and so on.
INCrease Productivity!!!
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
Appleide
- Posts: 376
- Joined: Wed May 19, 2004 6:39 am
- Location: Sydney, Australia
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Productivity vs repair is skewed, but I think they're going to fix that from the repair end, anyway.
See, one cantr day can be looked at as two different lengths of time, and it appears to have been by the RD and PrD.
First, one day, obviously. They determined, for instance, that you can gather 400 grams of carrots in one day.
However, then when they did deterioration, they turned it around and looked at a day as 1/20th of a year, and used a real year to compare when things should deteriorate.
Sure, maybe a bow wouldn't be in good shape after two years. But a Cantr year is only 20 days! It takes a long time to build some of these bows, and I think balance in terms of time, and resources, really needs to be overlooked as a whole.
For instance, I earlier suggested that the carving knife no longer require 250g of steel, as it's just a tool used for making a couple of things, and should logically be smaller and easier to make than say, a sabre. It was quickly changed by the RD because it seemed like an obvious fault. However there's a LOT of imbalances like this in the game. I think all objects need to be rethought of in terms of how much resources they take.
100 bone needles weigh more than a bike... I could go on.
See, one cantr day can be looked at as two different lengths of time, and it appears to have been by the RD and PrD.
First, one day, obviously. They determined, for instance, that you can gather 400 grams of carrots in one day.
However, then when they did deterioration, they turned it around and looked at a day as 1/20th of a year, and used a real year to compare when things should deteriorate.
Sure, maybe a bow wouldn't be in good shape after two years. But a Cantr year is only 20 days! It takes a long time to build some of these bows, and I think balance in terms of time, and resources, really needs to be overlooked as a whole.
For instance, I earlier suggested that the carving knife no longer require 250g of steel, as it's just a tool used for making a couple of things, and should logically be smaller and easier to make than say, a sabre. It was quickly changed by the RD because it seemed like an obvious fault. However there's a LOT of imbalances like this in the game. I think all objects need to be rethought of in terms of how much resources they take.
100 bone needles weigh more than a bike... I could go on.
-
Appleide
- Posts: 376
- Joined: Wed May 19, 2004 6:39 am
- Location: Sydney, Australia
Nick wrote:
100 bone needles weigh more than a bike... I could go on.
Do it!
Nick, why don't you join the resources department then? You could change it.
You also missed my point a little though.
I was saying that the ration of the productivity with a tool and without a tool should be increased, by heaps.
right now, with hands collecting carrots = 400 grams a day, while a dung fork only 800. I was thinking it should be raised to 1200, at least, and 1600 or 2000 should be more like it. Same goes for every other tool. This encourages more tool production and even better, more trade.
Who is online
Users browsing this forum: No registered users and 1 guest

