Character Food Preferences

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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thingnumber2
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Postby thingnumber2 » Mon Jul 28, 2003 9:33 am

This maybe should be a differdent topic but I'll post here anyway. Maybe someday they could program different tastes for your characters, like some foods you like and some you don't, it could be random or something. It could affect, because you might not be able to eat certain foods, cuz you don't like them till they are cooked. It would be cool....maybe someday.
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Nick
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Postby Nick » Fri Nov 28, 2003 8:59 pm

I like the idea, so long as its random. Perhaps, however, you would eat more than your fair share of carrots if it was your favorite food?
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Solfius
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Postby Solfius » Fri Nov 28, 2003 9:27 pm

perhaps rather than simpoly not eating foods you don't like eating less of them. Not eating foods full stop should be allergic reaction rather than simply disliking, but I like the idea. Personally I'm in favour of random attributes like that (although I know the arguments against, and agree that some compomise would have to be made)
swymir
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Postby swymir » Fri Nov 28, 2003 10:04 pm

I think it should work as foods that you like will fill you up faster and foods you don't like will take more to fill you up since you aren't enjoying eating very much.

For example. Right now you can eat 40g of carrots a day. If liking foods was implemented maybe if your character liked carrots they would eat 30G a day and if they didn't like it they would eat 50g a day or something along those lines. Not eating a food would be unrealistic because I don't like sausage, but if that is all we had I would eat it.
swymir
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Postby swymir » Fri Nov 28, 2003 10:06 pm

This will also encourage places to have a variety of food instead of the normal Carrots and Potatoes.
rklenseth
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Postby rklenseth » Fri Nov 28, 2003 10:12 pm

There isn't much in the way of food making right now but there is some planned. I think it would be better if you had the character eat when you wanted the person to eat and you wouldn't lose to health after not eating for a day. It would take a week or two before you really before you began to die from not eating if that. So you allow your character choose to eat when you want him to eat, plus he can eat what he wants and how much he wants.
rklenseth
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Postby rklenseth » Fri Nov 28, 2003 10:18 pm

This could allow for there to be skinny characters, those being ones who eat just the bare minimium. Fat characters, those who eat more than what they should. Average characters, those who eat just the right ammount to stay at an average weight for their size. Plus, I think the time it takes to cook foods should be brought way down. It doesn't take that long to grill 135 grams of steak. If time to cook things were a little bit less then I think things like restaurants specializing in cooking these kinds of food. Plus, when more recipes are added then we will have more choices as to food. Plus I think it should be the player behind the character's decision to deremine what he or she doesn't like and not the computer program.
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Nick
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Postby Nick » Fri Nov 28, 2003 11:22 pm

Although... it wouldnt really make sense, the food preferences. If you liked a food more, wouldnt you eat more of it? But then that has the opposite effect on us as a player. We see that it is much more efficient to eat a food that you might not like as much, but you eat little of it a day, and it is perhaps easy to farm.
swymir
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Postby swymir » Fri Nov 28, 2003 11:35 pm

Really liking a food has no baring on how much you should eat, and mentally your right if you like a food yoru going to want to eat more.
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Postby swymir » Fri Nov 28, 2003 11:40 pm

Perhaps you should think of it as getting more satisfaction from your food.
Meh
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Postby Meh » Sat Nov 29, 2003 4:46 am

Food eating could be the first skill.

You are born/spawed with the capability to eat all the foods of your native location at 100%. You must learn to like other foods. That could be represented by consuming more of foods you do not like. Throwing away most of it etc. An exception could be may for any food you eat within your first year. So that baked goods could also be natural to you if they are available to you right away.

That would cut down on travelling a bit.

To handle existing player they could be immune to the effect for one year (20 days) after it is implemented. The foods they eat during that time become their preferred foods.

The skill should decrease after time too.

There would need to be a way to control which foods you eat in your inventory so they could be switch back and forth so you do not loose your taste for any of them.

A special allowance of average or below health? At that point you would eat anything to survive?
rklenseth
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Postby rklenseth » Sat Nov 29, 2003 5:04 am

Too much programming for a something that I think should be really up to the player's role playing their characters and not the computer program doing it for you. I think the character preference to food should be role played out and not a skill or anything where the computer program does it for you. I see preference to food as a mental thing and something that a character can mentally control whether consciously or through one's unconscious. Anything that has to do with the character mentally should be role played and not programmed.

That is why I think eating food should be controlled by the player as well and not programmed though I do understand why it is the way it is so that people who don't play as often don't have to worry about their character's starving but I think most people who are serious about playing check it at least once a week and I don't think a character should starve to death in that time. Perhaps when stamina or some sort of endurance not eating would affect that and once that gets to a low point then affect health where the character finally dies after a while. A person can survive months with out eating as long as that person is drinking water though that person will be fairly weak after about a week.
Meh
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Postby Meh » Sat Nov 29, 2003 5:12 am

It is histroically accrate too.

One of the difficulties that limited the size of the Roman empire is when it came to dealing economically with areas that rather than preferring wine and olive oil perferred beer and butter.

Once they had removed the gold and trinkets from the beer and butter provinces there was no economic support for assilmilation. The provinces could neither grow olives or grapes to satifactiion to export nor needed them for import. Everywhere else things fell into place via natural trade.
rklenseth
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Postby rklenseth » Sat Nov 29, 2003 5:17 am

But shouldn't those things be left up to the players role playing their characters through the culture and societies that they live in and not up to the computer program? I agree with what you are saying about preferences but that should still really be left up to role playing.

I would like to point out that what happened in Rome and in Roman days has no effect on what happens to Cantr or the cultures and societies that develop in them.
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jeslange
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Postby jeslange » Sat Nov 29, 2003 5:23 am

I kind of freaked the first time I met a char with food preferences. :lol:

"What's wrong with potatoes?!"

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