Skarbniq wrote:There is no return to the world without limitsMany players and chars have done lot of things to organize after limits' implementation, and i can't imagine situation that their hard work would be wasted.
This is egoistic argument that your chars done something to organize, so limits must stay in this form. Others didn't organized just because they don't use telepathy to know how to organize, or they are too liberal to make something like others do. And I don't say "no for limits", but I say no for limits in current form and my proposal is fair and more realistic.
Skarbniq wrote:Snake_byte wrote:
This also makes a little more sense to me because the places with the most resources should be the one with most space right? Otherwise how would such a location hold as many resouces?
Why
For example a real forest. You can have large forest with one kind of wood, or a little one with many many different species.
Or... you can have a large mine of gold that holds resources for 100000 years, or a little amount of gold and for example stones.
Location with many resources already have an advantage that it can choose which one is it collecting. Level of limit shouldn't be connected in any way with amount of resources' types.
But why not? Maybe just don't like it because you have char who is town leader in location where is only few resources, and other towns on the same island have more resources? But your argument is good, and I didn't proposed that.
My suggestion is to have total resource collection limit based on factor but not resource gatherers. But it still will be flexible, like Jos wants. Town can select if they want to get carrots or stones. Basic example: if there factor would be 10 for one location, then town can gather 4000 grams of carrots per day, or 7500 grams of stone per day, or 2000 grams of carrots and 3750 grams of stone, or any other possible combination. Factor could be something like double of current gatherers limit for any locations, or even triple or more, because it should affect machines too. Jos should know how to balance those factors to be fair and realistic.
This suggestion have many advantages:
Agar wrote:Saying everyone that voted yes is and egoist is a bit harsh, and you should admit you don't even belive it yourself. Some may or may not be, but the vote is about if you want it, the discussion is about if it's affecting your characters.
Harsh? I don't think so. Harsh are those who know that my suggestion is more fair and realistic, and they still vote "YES" or they say that my idea is worse from current implementation. And vote should have third option "I want land scarcity but no man scarcity". There was not such option, so I voted for "NO", and I said why. But both arguments used in vote are egoistic "My people are starving and my business is failing" is egoistic, and "My people can work around it and trade is booming." is egoistic too. No one should vote yes or no, because this limit affected him or not. But notice that, I voted for not, and I said that this limit not affecting my chars
Agar wrote:I think this is turning out to be a great poll as it shows more of peoples motives for thier opinions. I'm really pleased with this response and hope someone can point it out to Jos, so he can see what people are thinking about this, both numerically and vocally.
I very like to hear Jos opinion about this pool, and also hear from him if he changed his opinion about my suggestion from "worth considering" to "worth implementing". If not, then let me know why? And which arguments I have to use? I don't like to use argumensts which Jos and no one other would like, f.e.: threaten or bribe arguments. But I must to say, that some players on Polish forum think that, Cantr changed policy from "geting more players" to "no more players" because there to much of them (mainly becasue of very good advertise action in Poland) and server can face problems, but if it is true, why not someone say this to let us stop advertising a bit, but doing this by implementing unrealistic and unfair limitations which would focus on new players?
AoM wrote:Seko and Snakebyte's suggestions are reasonable and the Prg.D. should give them consideration
Seko suggestion is about how to deal in the game with current situation. Where do you see something to implement in that suggestion? Snakebyte's suggestion maybe is good from his point of view, but others will not agree, especially those who have town leaders in locations where are few resources. And I don't say that it is more realistic or fair than random numbers. But I give something more fair and realistic, and Jos already said it is worth considering. I know that it is much harder to implement, than current implementation, but is it not worth to do such effort? I supposed that dead body deterioration and other burial solutions was hard to implement, but they are already implemented. And there are many aspirant members in Prg.D. one of them is Marol from Poland. Marol what do you think about my proposal? Is it hard to implement? Maybe you can do that?


