Blocking percents

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kinvoya
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Postby kinvoya » Mon Aug 29, 2005 2:19 am

I think your shield blocks a random amount of damage within a range based on you're chars strength and skill at defending. Skill (but not strength) can increase with experience. Tiredness, health and hunger also play a part.

Thus, you have five factors determining your blocking percentage:

1) Randomness
2) Strength
3) Defense skill
4) Your chars physical state
5) The type of shield

If your strength and skill are low you are never going to get a really high number. If they are high but your char is really tired or wounded, however, you might get an unusually low number.

The amount of damage the attacking char causes will be determined in much the same way based on his or her attributes and weapon.

If your shield protects you for 17% but you still recieve 3% damage then the attacker hit for 20%. If your shield protects you for 17% and you recieve no damage then the attacker hit for 17% or less. You won't be able to determine exactly how much in this case.

This is the best I can figure it out. Am I right? :shock:

I'd like to know if it's possible to increase defensive skill with experience.
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Nixit
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Postby Nixit » Mon Aug 29, 2005 2:58 am

Blocking is proportionate.
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Snake_byte
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Postby Snake_byte » Mon Aug 29, 2005 3:01 am

OOOOKKKK!!!! I get it now :D I get it.
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Yo_Yo
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Postby Yo_Yo » Mon Aug 29, 2005 7:09 am

I wouldn't mind seeing proof as to if you could imrove your ability to block if you were to try it every day. But then again, the last time blocking was important for me was when I was watching a buddy play Baron K. And we all know how that went. Strange, how a man who survived on war and his ability to kill, suddenly couldn't hit a sole with a sabre to save his life, and couldn't block to save his life (litteraly).

Yay skills :?
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