Docking boats by passing lock of other ship.
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- g1asswa1ker
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- Joined: Sat Jul 19, 2003 4:32 pm
- Location: Rome, NY
Docking boats by passing lock of other ship.
This is a continueing problem and needs to be addressed... as a player is abusing this fact... we are left with no way to stop this character or return any form of attack at all... check my progile to contact me for more details....
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west
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This has been previously discussed, but I agree--it's totally unrealistic that a boat can dock to a larger one, and enter and leave it with impugnity, but the people from the larger boat can't enter the smaller one nor shove it off the deck. It's like your own little force field.
I'm not dead; I'm dormant.
- Oasis
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- Location: Ontario, Canada
I think entrance should be possible from both directions, not eliminate it altogether. The victims have got to have a fair chance to reciprocate, and it only makes sense.
I haven't seen this so much of a bug, but as the way it is meant to be. Pirating would become a very unsuccessful venture, and pirating on the seas would pretty much disappear. Let's get rid of it in game, not through game mechanics.
Are you able to hit people on the other boat from your own?
I haven't seen this so much of a bug, but as the way it is meant to be. Pirating would become a very unsuccessful venture, and pirating on the seas would pretty much disappear. Let's get rid of it in game, not through game mechanics.
Are you able to hit people on the other boat from your own?
- Oasis
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Augery
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- TatteredShoeLace
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- formerly known as hf
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- Oasis
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- Sho
- Posts: 1732
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I'm pretty sure I know what situation Glasswalker is talking about, and I don't think there's a bug involved; everything is working as it was designed to. The problem is that ships can dock to moving ships if the ships are close enough to dock instantly. Not a bugfix but a feature request, in my opinion, and one I disagree with; there's a certain logic that if a ship is right next to you, you can dock to it no matter what it's doing.
Of course, the big ships vs. little ships thing is a separate issue. Again I hold with the status quo.
A small ship has a much easier time boarding a large ship than vice versa, at least in the pirates-and-grapples sense. A galleon, say, doesn't have the fine maneuverability that a dinghy does. Also, easier to sling (and keep hooked) a grappling hook onto a railing high above you than on a ledge way below you.
I don't think the "darters are invulnerable" thing is all that bad either. You're giving up speed and capacity for unboardability, as I think was said somewhere else (on the "Use of the Wiki" thread, I think).
In any case, life (or game mechanics) isn't always fair; live with it.
Not a bad idea, in-game-tactics-wise, for a big ship to tote along a dinghy, either.
Of course, the big ships vs. little ships thing is a separate issue. Again I hold with the status quo.
A small ship has a much easier time boarding a large ship than vice versa, at least in the pirates-and-grapples sense. A galleon, say, doesn't have the fine maneuverability that a dinghy does. Also, easier to sling (and keep hooked) a grappling hook onto a railing high above you than on a ledge way below you.
I don't think the "darters are invulnerable" thing is all that bad either. You're giving up speed and capacity for unboardability, as I think was said somewhere else (on the "Use of the Wiki" thread, I think).
In any case, life (or game mechanics) isn't always fair; live with it.
Not a bad idea, in-game-tactics-wise, for a big ship to tote along a dinghy, either.
- Black Canyon
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If this is not a bug it certainly should be...and it ties in with the suggestion for lockable containers or cabins on ships. It is ridiculous that a galleon with several crewmembers can be totally at the mercy of a small locked boat docked to it..... the occupants stealing and attacking with impunity.
- kinvoya
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As far as I know two boats can't dock to a bigger ship. So one way to protect from pirates is to carry a docked boat with you. The downside is that if you use it to go ashore the big ship is vulnerable.
Also, there is the warping problem when undocking. Your ship is going to be really vulnerable if you undock and find yourself floating in a dinghy on the other side of the world.
When my boat warped I got no help at all from flyspray. I finally gave up and the char started the journey again. A couple of weeks later I got an email saying my request for help had been closed because they were unable to fix the problem.
She hasn't reach a land where she can dock again yet but if she spends years getting there, docks then undocks and winds up back where she started I am going to be very upset.
Also, there is the warping problem when undocking. Your ship is going to be really vulnerable if you undock and find yourself floating in a dinghy on the other side of the world.
When my boat warped I got no help at all from flyspray. I finally gave up and the char started the journey again. A couple of weeks later I got an email saying my request for help had been closed because they were unable to fix the problem.
She hasn't reach a land where she can dock again yet but if she spends years getting there, docks then undocks and winds up back where she started I am going to be very upset.
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- Sho
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Multiple boats can dock to a boat, so that's not a workaround. In any case, in my opinion, it would be a bad thing if docking worked that way.
Warping is another issue and should be discussed on another thread.
It's not a bug, and you can't declare it a bug just because it's not realistic or not fair and reasonable for gameplay. It's a feature request, no matter how obvious the need may or may not be.
Warping is another issue and should be discussed on another thread.
It's not a bug, and you can't declare it a bug just because it's not realistic or not fair and reasonable for gameplay. It's a feature request, no matter how obvious the need may or may not be.
- kinvoya
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- Black Canyon
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- Sho
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Bug report: A report that something works in a way different from the way the programmers intended it to. Almost always reflects a problem with the code. Nobody wants or ever wanted the bug to exist. Usually acted on without consultation.
Feature request: A request that something that was made to work in a certain way be made to work in a different way. When this feature was implemented, the coder knew what he or she was doing and made the system work that way. It is not a guarantee that all players and administrators want this change to be made (though to be sure some feature requests are unanimously supported). Should not be acted on unless there is consensus.
My definitions, and not necessarily anyone else's.
Yes, I have seen ships with multiple docked boats.
Yes, I am a hopeless pedant at times.
Feature request: A request that something that was made to work in a certain way be made to work in a different way. When this feature was implemented, the coder knew what he or she was doing and made the system work that way. It is not a guarantee that all players and administrators want this change to be made (though to be sure some feature requests are unanimously supported). Should not be acted on unless there is consensus.
My definitions, and not necessarily anyone else's.
Yes, I have seen ships with multiple docked boats.
Yes, I am a hopeless pedant at times.
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