fixing the lock system

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kroner
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fixing the lock system

Postby kroner » Tue Aug 23, 2005 9:24 pm

the current mechanism for removing a lock is with a crowbar. this is supposed to simulate prying the door open and destroying the lock in the process. the rationale goes that unlocked doors can't be pried open, so crowbarring them doesn't work. but it leads to problems for unlocked locks that can't be removed because the keys have been lost or stolen. this means we need a new mechanism for removing locks. so here's my proposal:

change the current crowbar process so that instead of removing the lock upon sucess, it "breaks" the lock. a broken lock would be essentially the same as an unlocked lock except that it couldn't locked anymore.

then create a new process to remove locks that could be applied to unlocked and broken locks (and maybe locked locks too). it would take longer than the lock breaking process (maybe 4 or 5 days) and requre a different tool or tools (i don't know anything about locksmithing tools so i can't suggest what they would be). this solves the problem of unremovable unlocked locks without interfering with the current system of crowbarring.
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formerly known as hf
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Postby formerly known as hf » Tue Aug 23, 2005 11:05 pm

Breaking Unlocked Locks April 2004
Unlocked locks March 2005
Breaking Unlocked Locks May 2005

Suggestions List - Read Before Suggesting wrote:Breaking Unlocked Locks [1] [2] [3]


Breaking Unlocked Locks - on flyspray

(And yes - three there with EXACTLY the same title right down to the capitalisation)


*looks for something sharp.... and VERY painful
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Surly
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Postby Surly » Tue Aug 23, 2005 11:17 pm

In Kroner's defence, I think his suggestion is slightly different.

And I see no harm in a new post... maybe this time, it will be dealt with?
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formerly known as hf
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Postby formerly known as hf » Tue Aug 23, 2005 11:24 pm

I'm only playing the part of the drama queen...


I don't really think this needed a whole new thread - it's a nice idea for the implementation, but of a problem that's been around for... well, longer than I have...

Anyways, the damage's done.

I also added a comment onto the flyspray post, in a (vain?) hope that it might get noticed there too...
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TatteredShoeLace
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Postby TatteredShoeLace » Tue Aug 23, 2005 11:54 pm

A screwdriver puts lock on building.....screwdriver take lock...off? I see a lock like that in my house, makes sense to me.
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kroner
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Postby kroner » Wed Aug 24, 2005 8:14 am

first off, the point of the post was not to illuminate the problem (i think there are few who aren't already aware). it's been said a million times, "make it so you can break off unlocked locks too," but jos himself has said that that isn't really an acceptable solution because it's at odds with the concept of prying open a door.
the point of the post was to put out there a reasonable solution, one that makes game sense, isn't imbalanced, solves the current problem with out creating new ones (unless you can think of one, which is the sort of response i would appreciate), and should be fairly easy to implement. this is something the threads you listed didn't do. this thread is a place to discuss this specific idea, not the general problem. notice the title of this thread is not "Breaking Unlocked Locks," and also notice that the concept of breaking unlocked locks is not what's being discussed.
and second, the fact that the problem has been around forever doesn't make it any less pertinent, doesn't make a solution any more difficult, and doesn't lessen the importance of discussing solutions.
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formerly known as hf
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Postby formerly known as hf » Wed Aug 24, 2005 10:23 pm

I can see that kroner - I meant nothing personal

I was just being...
what's the expression?...

An idiot - yeah that's it



I appreciate it's another take on how it could be done, and I like the premise.
It's just that, from my point of view - that of someone who's not really been around that long compared to some, I know that if a topic has been discussed a lot, it's nice to see the old topics bumped when a similar discussion starts again - otherwise you don't realise just what, and how much has been discussed before...
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kroner
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Postby kroner » Thu Aug 25, 2005 2:04 am

yeah, perhaps i should've just used one of those... you got me a bit worked up there... <_<
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Jur Schagen
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Postby Jur Schagen » Thu Aug 25, 2005 10:28 am

An even simpler solution: how about the ability to LOCK a lock without a key (like slamming a front door)? Unlocking and moving through remains unchanged. Once you lock it, you can crowbar it open and destroy the lock.

Warning though - there may be many cases of people locking themselves in...

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cpkangaroo
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Postby cpkangaroo » Fri Sep 02, 2005 1:37 pm

Certainly some of you have used crowbars before. They're great for prying but you can also use them as kind of a small, sharp, metal battering ram. You can easily bust off a doorknob, deadbolt, padlock, etc. just but bashing the $#!% out of it. I see no RP or Cantr physics problem with the use of a crowbar for removing both locked and unlocked locks.

[Edit: I've just noticed from the Flyspray suggestions that this functionality was coded on Wednesday and is awaiting the Jos-stamp. I guess we'll soon see how they did it.]

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