I havent gotten any previous posts about this.. so... eh.. what the heck.
SABOTOUGE!! you can burn a building doun with... maby.. a torch.. witch you can use only once.. and then it is gon.. maby it takes... 75g of wood. And maby you have to light it. witch takes nothing.Just a day of work. AND.. AND it takes 1-10 grams of whater to put a fire out... if it's in one building. But fire does spread.
I know you can RP sabotouging the food supply.. BUT IT DOESN'T WORK!! Shure you can kill the animals in a forist.. but what if they have a stok pile? WHAT THEN??? POISON!
FIRE ARROWS...maby.....
how about trying to hide a whepon on your person.. like.. hide somthing small like a bone nife.. or a crowbar. you could try.
SABOTOUGE!!!
SABOTOUGE
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- SekoETC
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Yes, it would be cool if you could torch buildings. But it should take some time before they burn all the way down and there should also be a way to douse the fire, and what if the building is burned only halfway, can you repair it or could you have a building with a hole in the roof, what if someone climbs through the hole? Sounds like really tricky to program. And how do we know which building is close to which in order for the fire to spread? Would it be random? In that case if the same town was tried to arson again, would the fire spread the same way, or to some other direction? ("e could blame the wind but if it's totally random there was no way of knowing where it goes next.) Cool idea but very, very complicated.
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yes.. but let us simplefy it. You can burn one room.. and after say.. 1-2 hours.. it will spread to the next room... and if that room is made out of stone it won't burn as fast. As i see it.. it will only take one program per TIPE room... to figure out How long a room will burn.. and the one that takes the least time will catch fire the first(if it's touching the room that is on fire) and then will come the next easyist and soo on...
For the poisoning.. Just make a program that will say so and so amount of poisen to poisen so and so amount of food.And the poisend food will be the (last of first?) one to be picked up.
For the poisoning.. Just make a program that will say so and so amount of poisen to poisen so and so amount of food.And the poisend food will be the (last of first?) one to be picked up.
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