Farming

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Nick
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Farming

Postby Nick » Tue Aug 09, 2005 5:56 am

Farming projects should have a set number of days you can work on them. If it takes a season to grow one garden, it doesn't take half a season to grow half a garden, in real life. I think it could be made much more realistic in this way. Farming would become more of a profession.
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wichita
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Postby wichita » Tue Aug 09, 2005 6:09 am

Take the current system and look at it in a different light. Say a single farmer can manage X number of acres per Cantr year. He can choose to grow nothing but potatoes on his X acres for the whole year, and get a lot of potatoes. With the same amount of land, he can grow half potatoes and half carrots, resulting in fewer potatoes with some carrots instead. Basically, while the idea makes sense...I think the end result can still be the same.

But then again, why would people spend 10 days to only get 200 grams of potatoes? Everyone would end up gathering the same amount of one single kind of food and it would make food in the game even more vanilla... :?

How about finding some more motivation to make more complex foods in the game to help stimulate the farming profession? If everyone in town wants pizza and cookies, then a few people could make a good living out in the fields all the time then selling different types of food to the baker.

Has anyone seen the resource gathering limit start to encourage this sort of economy yet?

<i>End of rambling reply</i>
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Pie
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Postby Pie » Tue Aug 09, 2005 1:46 pm

HOW ABOUT THIS!!! We just set a limit of land that the poetatoes grow on. i mean.. seriously... it would help alot if we couldn't have 50 sky scrapers and still go outside and farm for poetatoes.
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wichita
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Postby wichita » Tue Aug 09, 2005 2:20 pm

I think that was part of the motivation for setting the gatherer limits, Pie. :) Only so many people can gather things because there is only so much space to go around in the town. Is a specific land management setup part of the roadmap, though? I can't ever remember. :D
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Peanut
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Postby Peanut » Tue Aug 09, 2005 2:26 pm

I agree with Nick's idea.

It would make farming food a worthy task.

Oh and this could be combined with a new food formula.

Food that brings in a big amount in a day = more weight

Food that brings in a small amount in a day = less weight
Schme
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Postby Schme » Tue Aug 09, 2005 3:33 pm

I like the current system. If we make the accumulation of food long, hard and difficult (and realistic) then we will all be occupied finding food rather than devoloping complex societies.

That's what I think anyway.
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Anthony Roberts
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Postby Anthony Roberts » Sat Aug 13, 2005 6:12 am

REJECTED, mainly because Nick has a bad hair cut.

OH, but my real reason is that such a system will destroy the Cantarian Economy. Not that it's already destroyed with the limits, mind you, but with the limits AND this realism, it'll be a kick in the nads for poor Cantarians trying to survive.
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