I can't wait forever for the Programming Dept to help

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Snake_byte
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Postby Snake_byte » Sat Aug 06, 2005 4:12 pm

:lol: Sorry if it seemed that way.
Wouldn't it be like keeping an eye on that boldtexted person? If you're quietly spying on someone wouldn't they naturally stand out?
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julie2
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Postby julie2 » Sat Aug 06, 2005 4:17 pm

Nick wrote:
What the title of this appears to me is "I'm more important than the other people up there, so can you help me first?"

The programming department are volunteers, like the rest of the staff. Yeah, they're kinda slow with fixing stuff. But if you want to play Cantr you just gotta deal with it, really.

Yeah? Well, if you troubled to read more than just the title, Nick, you'd have found out that it really says " I don't suppose I'm more important than these other people, so what can I do to help myself, in this situation?" What's more, I think some of the answers I got wll be useful to other people- a lot more useful than siitting around twiddling their thumbs And so will the building be useful to others, come to that.

I've already accepted that my report on flyspray won't be processed within any kind of realistc timespan time, for what that's worth. What I don't accept is that my character must therefore simply give up.

Now, how about takng the trouble to actually read a thread before you spout off? If you can't be bothered, fair enough, but why, in that case, should the rest of us bother to read your condescending opinions?
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Nick
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Postby Nick » Sat Aug 06, 2005 11:46 pm

I read the entire thread. And you're not really putting forward a problem that doesn't fit the span of the topic that's FOR THESE TYPE OF BUGS.

As you just repeated, it's because your characters need the bugs fixed badly. That's no reason to be prioritized.
julie2
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Postby julie2 » Sun Aug 07, 2005 8:09 pm

Jos Elkink wrote:It's one of the most annoying problems to fix, since we have to search through logs of server scripts to check the validity of the claim that something was finished.


Is that really necessary Jos? Maybe I’m naïve, but I just can’t believe that many people , if any , would try putting in a false claim. But if you’re worried about it, wouldn’t it be simpler to ask for corroboration from other players? That could easily be provided for most incidents. And you could maybe do random spot-checks on the few where it isn’t possible.

By the way, you only really need proof that the project in question was started and that resources were added don’t you? The fact that it no longer appears on the projects list goes to demonstrate that the project was completed. I didn’t. in fact, work on this particular building project in question myself, I just took the word of the characters who did the work, that they'd completed it, because A) it was running to schedule and close to completion. when I’d checked it a few days previously, and B) It wasn’t listed anymore.

(By the way, sorry I didn't respond sooner,. I missed seeing your post because I was simultaneously posting my reply to Nick)
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SekoETC
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Postby SekoETC » Sun Aug 07, 2005 8:28 pm

And how can they check if there really was something finished if the logs are wiped after a few weeks? Couldn't it be that when a report is made, a PD member checks the logs of a character that was engaged in building the project, from there they see the message Project building X was finished. Thus they know there was such a building. Then someone checks if there still is such a building in town. If not, then it's passed on to programming to be restored. I'm sure delay only makes things harder to be proved and fixed. Buildings usually vanish right after they are finished. So, someone posts here the name of a character who finished that building, the exact time of finishing and maybe the location, that should make it very easy to find. I don't know how much dynamic naming messes things up though.
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Postby KVZ » Mon Aug 08, 2005 5:54 am

In Polish location Vlyryan very long ago we builded cottage called "Maszynownia" (Machines building) or with similar name for once, and the building disappered or not appered after project completion, but no one reported that :evil: We just started to build once again, but fortunately 2'nd time it not disappered.
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SekoETC
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Postby SekoETC » Mon Aug 08, 2005 8:56 am

I believe in this case it was a hall though, am I right? A cottage is a smaller loss, especially when they are several people working on it. But what ever the size, like I said before things like this shouldn't be happening.
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julie2
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Postby julie2 » Mon Aug 08, 2005 9:25 am

Nope it wasn’t a hall. It was a regular stone building, intended to function as an entrance-hall. A stone hall was going to be quickly built on to it as soon as it was finished, and my character (and others) made superhuman efforts to provide all the necessary stone in time. But it’s not just a question of wasted time and lost resources. The building was intended to replace it’s overcrowded predecessor and the continuing overcrowding problems are proving costly. Sending characters outside to work on the new building was one temporary solution, which was meant to lead directly to a permanent solution. This blip has had a domino effect which screws up all kinds of (not directly related )things, and makes planning impossible.

That’s why I think it’s a whole lot better to just start again than wait, but since Jos himself replied, I’m a little bit hesitant to do that. I’m not sure the building won‘t come back any day now, then I’ll have to get one or the other renamed by the Prog Dept , to avoid confusion (Is that possible?)
julie2
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Postby julie2 » Mon Aug 08, 2005 9:46 am

SekoETC wrote:And how can they check if there really was something finished if the logs are wiped after a few weeks? Couldn't it be that when a report is made, a PD member checks the logs of a character that was engaged in building the project, from there they see the message Project building X was finished. Thus they know there was such a building. Then someone checks if there still is such a building in town. If not, then it's passed on to programming to be restored. I'm sure delay only makes things harder to be proved and fixed. Buildings usually vanish right after they are finished. So, someone posts here the name of a character who finished that building, the exact time of finishing and maybe the location, that should make it very easy to find. I don't know how much dynamic naming messes things up though.


Like I said , they only really need to know is that there was such a building project listed at some time in the past, that the materials had been added, and neither the finished building nor the project are there any more. I think we can assume that the project didn't vanish before completion, until we hear of a building project vanishing half-way-through. We know that you can't cancel an unfininished project. Given that much , then the only realistic explanation is that the project vanished on completion. There's no need to know exactly when it was completed.

I think if several playes assert that they saw/worked on the project in question, that should be good enough. It beggars belief that people would get together O.O. C to scam the Programming Dept. so they could get a free building. I don't see any point in checking out that possibilty unless there's very good reason for suspicion.(Actually, I feel a bit offended by the knowledge that they do feel the need to make such thorough checks ; and it puts me off making such reports in future, because a lot of these bugs seem to happen to me, and I don't want to come under suspicion just because I report them, nor considerered a liar if the project isn't found)
Rustoleum
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Postby Rustoleum » Fri Aug 19, 2005 12:22 pm

Although this clearly is a bug, in real life buildings collapse and vehicles breakdown or get wrecked all the time. Rather than have a character "give up" while waiting for someone to fix the bug, why not roleplay it out as a construction disaster?




"Listen, lad. I built this kingdom up from nothing. When I started here, all there was was swamp. Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em. It sank into the swamp. So, I built a second one. That sank into the swamp. So, I built a third one. That burned down, fell over, then sank into the swamp, but the fourth one... stayed up! And that's what you're gonna get, lad: the strongest castle in these islands."
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Nixit
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Postby Nixit » Fri Aug 19, 2005 1:36 pm

Too late now... : :D
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.

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