Postby Talapus » Wed Aug 03, 2005 9:19 pm
Actually, I think the idea of a smoke signal is a good one, and more compatable with cantr. The way I envision it, is that when you start the project, you set the length (1-8 hours), and then you get a page with as many drop down boxes (or sets of check boxes or cirles, it matters not) as the length of project. Each of these boxes represent one hour, and you can set them to either send a signal, or not (each puff of smoke costing say... 250g of wood) . This gives you your automation that makes it possible. It would not be possible to actually send messages (well it would, but not worth it), but you could have a set of predetermined messages that would be represented by a specific set of signals. Having the project be up to 8 hours long would allow you to send up to 128 different message (2^7) because you cannot modulate the carrier during the first hour (it just represents the begining of a message). 128 possibilities should be all that a town needs, and would aid in communication between cities that don't have dirt bikes for delivering messages. The reason that this would be better then the semaphore as discussed before, is that no town can spare a person to endlessly send messages, nor a person who can sit and look at a light that never flashes in another town. The smoke signal would be visable to everyone, and would only require a person, if a town was sending a message.