Another form of communication

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Snake_byte
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Another form of communication

Postby Snake_byte » Tue Aug 02, 2005 8:24 pm

This takes us back to World War One where they used pigeon messengers.

Now everyone, I'm sure, at least suspects that taming is being worked on in one way or another.

Think about it:
The pigeon would only be able to deliver to places it's been or somthing like the last 3 places it's been because , lets face it they aren't TOO bright.<---- This being if you have your own personal one...
Maybe only one per town only to be used by those in charge? :twisted:
I dunno.
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Dee
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Postby Dee » Tue Aug 02, 2005 9:21 pm

How about E-mails?

And computers.. And everything else..
Snake_byte
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Postby Snake_byte » Wed Aug 03, 2005 1:21 am

No way not too much tech. If there is too much put into this game I think it would really ruin it
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InsaneIrony
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Postby InsaneIrony » Wed Aug 03, 2005 2:17 am

we already have pigeon messengers....
Just hand a wake newspawn an envelope and their pay, and shove them on the road to hand the note to its recipient.
:)
Well, actually, it takes a little more effort than that, but its better to have a travelling newspawn than a travelling bird deliver a message. Pigeons are easy hunting. :wink:
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Snake_byte
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Postby Snake_byte » Wed Aug 03, 2005 3:49 am

Pigeons don't fall asleep as often...
Don't need to pay a pigeon...

Also pigeon messengers used to wear tiny tin canisters which the messege would go in. you'd have to make one of those...
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joo
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Postby joo » Wed Aug 03, 2005 5:17 pm

Yeah... horses should also be able to be trained - for horses and carts. Im sure you've all noticed that the sudden technological jump from walking to motor vehicles is a bit sudden.

Another form of communication could be the telegraph: people would have to build a telegraph line (requires wood, for the struts, metal, for the wire and rubber to protect the wire) along a road, which would connect two telegraph stations. This, of course, would require the implemetation of electricity generation (which would require either the burning of fuels, water power or wind power - solar power is a bit too far off right now). I think that coming up with a code of communication for the telegraph (or just using morse code) should be left up to the citizens - Cantr is, afterall, a very open game.
Antichrist_Online
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Postby Antichrist_Online » Wed Aug 03, 2005 5:41 pm

Its not that sudden a technological jump when there are no animals, like when cantr first existed.
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joo
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Postby joo » Wed Aug 03, 2005 5:55 pm

Well, I only joined Cantr after animals were implemented, so it looks that way to me, at least. I any case, that doesn't justify the imbalance - it still should be dealt with sooner or later if the devs are planning on making Cantr more real...
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Agar
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Postby Agar » Wed Aug 03, 2005 8:01 pm

Smoke signals?

someone suggested that before. It doesn't require taming animals, just making certain events more visible.

2345-6 You see a cloud of smoke rise from the west

...

2345-7 You see a cloud of smoke rise from the west

...

2345-8 {Town events continue on as normal no smoke puff}

...

2346-0 You see a cloud of smoke rise from the west.

You'd have to figure out what all that means, but That's an idea of how it could start.
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The Industriallist
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Postby The Industriallist » Wed Aug 03, 2005 8:10 pm

Doing it that particular way requires a signal operator awake every hour, unless some sort of automation was allowed...and gives you a very low bandwidth.
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Antichrist_Online
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Postby Antichrist_Online » Wed Aug 03, 2005 8:58 pm

That's why something like semaphore is more cantr compatible, you can only see it if your looking and could send the whole message as a repeat for as long as you work on the project.
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Talapus
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Postby Talapus » Wed Aug 03, 2005 9:19 pm

Actually, I think the idea of a smoke signal is a good one, and more compatable with cantr. The way I envision it, is that when you start the project, you set the length (1-8 hours), and then you get a page with as many drop down boxes (or sets of check boxes or cirles, it matters not) as the length of project. Each of these boxes represent one hour, and you can set them to either send a signal, or not (each puff of smoke costing say... 250g of wood) . This gives you your automation that makes it possible. It would not be possible to actually send messages (well it would, but not worth it), but you could have a set of predetermined messages that would be represented by a specific set of signals. Having the project be up to 8 hours long would allow you to send up to 128 different message (2^7) because you cannot modulate the carrier during the first hour (it just represents the begining of a message). 128 possibilities should be all that a town needs, and would aid in communication between cities that don't have dirt bikes for delivering messages. The reason that this would be better then the semaphore as discussed before, is that no town can spare a person to endlessly send messages, nor a person who can sit and look at a light that never flashes in another town. The smoke signal would be visable to everyone, and would only require a person, if a town was sending a message.
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Oasis
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Postby Oasis » Wed Aug 03, 2005 10:48 pm

I love this idea! How easy would it be to program?
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Postby Augery » Thu Aug 04, 2005 12:07 am

I would also like to se semaphore or flags for communications between ships

and smoke signals is cool
Snake_byte
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Postby Snake_byte » Thu Aug 04, 2005 12:27 am

Ahem... This is my Pigeon thread....
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