Vehicle Wiki

General out-of-character discussion among players of Cantr II.

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TatteredShoeLace
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Vehicle Wiki

Postby TatteredShoeLace » Mon Aug 01, 2005 7:49 pm

Thanks for the input on the wiki, but there are alot of holes...like how fast a char walks to compare to vehicle speeds. Is a galleon 50 times faster than a bike, its 4250 units versus 13.....how much faster do vehicles go on improved roads....etc etc. Any help?
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Anthony Roberts
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Postby Anthony Roberts » Tue Aug 02, 2005 3:11 am

I clearly stated (Here: http://www.cantr.net/mwiki/index.php/Vehicle_Speed) an explaination for speeds.

You can find this page linked on EVERY vehicle page, titled "Vehicle Speed" where the units are...

To clarify:

Boats on the water are calculated much differently than those on land. A boat moving 1000 Units does not mean the boat is going 1000 times that of a Cantarian on their legs. There is no basic principle, such as a Cantarian walking down a path, to define how fast or slow a boat is in comparison.


I'm stating that you can't compare a boat to something on land. Therefore, you can NOT compare a Galleon and a Bike, as they use different speeds due to their different structure (Land vehicles follow a defined path. Water based vehicles have a large spanable area, and you can't determine a "percentage" of a travelling project, so you're unable to tell how far you're going each turn, so you can't compare it with anything.)
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Nick
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Postby Nick » Tue Aug 02, 2005 5:38 am

If you can't figure out a way to compare them, you're not very creative.
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Jos Elkink
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Postby Jos Elkink » Tue Aug 02, 2005 1:19 pm

Anthony Roberts wrote:Boats on the water are calculated much differently than those on land. A boat moving 1000 Units does not mean the boat is going 1000 times that of a Cantarian on their legs. There is no basic principle, such as a Cantarian walking down a path, to define how fast or slow a boat is in comparison.


Are you really sure about that? I have to look in the code, but it sounds odd to me :) ... I thought they had the same metric, actually ...

That is, I don't know what 'units' are here ;) ... But in the programming, they have the same metric, I think.
The Industriallist
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Postby The Industriallist » Tue Aug 02, 2005 3:42 pm

Nick wrote:If you can't figure out a way to compare them, you're not very creative.

If you consider that there need be no connection between map (and thus sailing) distance between towns and how long it takes to walk between them... Seems to me that you can't really compare them.

Or am I wrong about a road having a 'length' characteristic not necessarily equal to it's map length?
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Anthony Roberts
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Postby Anthony Roberts » Tue Aug 02, 2005 4:02 pm

Jos Elkink wrote:
Anthony Roberts wrote:Boats on the water are calculated much differently than those on land. A boat moving 1000 Units does not mean the boat is going 1000 times that of a Cantarian on their legs. There is no basic principle, such as a Cantarian walking down a path, to define how fast or slow a boat is in comparison.


Are you really sure about that? I have to look in the code, but it sounds odd to me :) ... I thought they had the same metric, actually ...

That is, I don't know what 'units' are here ;) ... But in the programming, they have the same metric, I think.


No, I'm not sure about it :P - Nor am I sure that 1 Unit is really "A healty Cantarian walking at full speed down the most unimproved road carrying nothing" as I described it. However, using that example allows me to describe the speeds of the land based vehicles in comparison. I can't give exact speeds, as those are undefinable, due to weight in the vehicle, number of passengers, what type of road (If that has a difference), what type of engine (Which has no difference, but it should have...), etc.

As for boats, from my point of view, a walking Cantarian may at times walk the same distance, or further, on the map, whereas a boat takes longer to go that same pixelated distance. A good example is a raft. Very very slow, and it moves just like that across the water. A few pixels an hour. Yet, a character seems to walk faster on land, than a few pixels every hour. So, I can't really find any "relation" between the two.
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Jos Elkink
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Postby Jos Elkink » Tue Aug 02, 2005 4:33 pm

Anthony, I'll give you some more precise formulas at some point.

Industrialist, the length of a path is not necessarily the same as the straight line between two towns, but it's close enough, and on more recently developed islands, it is exactly the same.

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