Wrong. The point is that if you can still only produce 100g of steel a day, it's value remains the same. Yes, slightly cheaper from the increase in iron production, but only to the old rates. You like to have a go at those who "don't understand" iron production, but my characters have been producing things for much longer than yours, and this only restores the balance Cantr once had. Don't attack other people when your position is so weak.julie2 wrote:Anyway, if iron becomes cheaper, then steel automatically becomes cheaper, since iron is the main ingredient of steel (even in Cantr!), so making iron cheap but keeping steel expensive just isn't an option.
No, just how will it screw up logistics? Iron still needs all the same resources, it just takes 1/7 of the time to smelt. If you cannot find anything else for you employees to do but refine iron, the fault is with you and not with programmingjulie2 wrote:Most of us also want the cost of iron to go down. Even those of us who produce the stuff. I , for one, am far from protesting about the cost of iron going down. I don't think this change is going to bring it down enough, nor raise anybody's standard of living to serious degree, just screw up the logistics of iron production.
julie2 wrote:No, the point is it sucks for some of those who understand iron production, because we can see the bigger picture and we realise that it's another of those poorly-thought-out ideas, which will cause a lot of disruption without having the intended effect.
This is not poorly thought out. The repercussions of hematite were poorly predicted, this change just restores the balance. Get off your high horse and be reasonable. I know the values from before and after hematite... this change simply allows the Cantr economy to move forward again. Iron is still not as easy to gather as it was, but at least now it is a reasonable rate.
She isn't the only one...julie2 wrote:You haven't actually answerered any of the serious arguments in this thread, you've just completely ignored them.
No. Hematite was maximum disruption. This simply redresses the balance.julie2 wrote:The question isn't "Do we want the cost of iron and steel to come down" (It's pretty clear that there would be a resounding "Yes" to a poll on that question); but how do we effectively implement that? This change looks like the answer , but it's really a case of maximum disruption to minimum effect.[/b]
I do have one question... is it quicker to produce in primitive smelters as well? Because I think that rate should stay the same, as a full size smelting furnace would be substantially more effiecient.
