Just to clarify…

General out-of-character discussion among players of Cantr II.

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rklenseth
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Postby rklenseth » Fri Jul 29, 2005 3:21 pm

Nixit wrote:Crossbows do more damage.


He is correct. Crossbows do more damage than a claymore does.
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Surly
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Postby Surly » Fri Jul 29, 2005 3:23 pm

Hmm...

Was that always the case? Because I have evidence that says different...
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rklenseth
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Postby rklenseth » Fri Jul 29, 2005 3:25 pm

Not sure. I have changed the damages (a long time ago though) to try to balance it out some more. I can't remember if one was better than the other or not. I haven't played around with the damage rates in a while.
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Anthony Roberts
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Postby Anthony Roberts » Fri Jul 29, 2005 3:33 pm

Serenity wrote:Agreed about the repair rates and that is what I have been trying to tell Anthony that if he changes the deterioration rates then he is only going to double how long it takes to repair things. But he just doesn't seem to see that. Or he doesn't seem to relay what he acutally plans to do over to me.


Richard, I'm not going to go all mass edit on the values, I was going to change stupid things such as the crossbow. Personally, I understand that it has things in it that are more fragile than others, but we really shouldn't simulate that unless we can do it properly. It's kind of like having an anvil deteroriate. Why? No one can repair it! So it SHOULDN'T deteroriate! That's the thing. A crossbow is very expensive, and we can't make individual pieces degrade, so why simulate it in such a way that makes a crossbow a hinderance to have?
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Surly
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Postby Surly » Fri Jul 29, 2005 3:37 pm

I side with Anthony on this.

:shock:

Did I actually say that?
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ephiroll
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Postby ephiroll » Fri Jul 29, 2005 3:41 pm

Serenity wrote:
Nixit wrote:Crossbows do more damage.


He is correct. Crossbows do more damage than a claymore does.


A cross bow should do more damage anyway, they're the only weapon back in the day other then a spiked mace/hammer or halberd that coud penetrate armour. Important thing is that it could do it from a distance. Once ranged combat is implimented the value of a crossbow will be very apparent.
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Jeremiah 'Jerry' Donaldson
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Nixit
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Postby Nixit » Fri Jul 29, 2005 3:44 pm

The Surly Cantrian wrote:As I said, that was before combat skills.

Now everything I knew means nothing. So don't bother listening to me on that topic. :roll:

Eventually everyone will realise I am right. Or all my characters will die and I'll leave. One fo the two.

(EDIT: Could just be that one of your characters is a better hunter you know...)


No... this was after combat skills, and they are both experts. Unless one is more expertly than the other... :?
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Postby The Industriallist » Fri Jul 29, 2005 3:49 pm

Serenity wrote:Claymore requires much, much more steel to make compared to a crossbow. The crossbow is mostly wood with small and few metal parts.

Actually, the crossbow comes out to 200 grams of steel by my count. Which is only a little less than the claymore blade. So...not few and small as I see it. The compound bow, yes, but not the crossbow.

I don't really see the problem with fast-degrading crossbows. A crossbow is the closest thing in cantr to an anti-tank weapon. You shouldn't carry one if you aren't looking for that kind of firepower, or aren't willing to pay the price for it. I think a sword is better against less-protected targets anyway, though that may be a false impression (Miss chance on crossbow seems higher to me).

I do see a problem with the way things are where it seems a sabre, after 5 days, requires the same amount of maintenance as a delicate crossbow to be restored to good condition. So I'd be complaining for the poor sucker who thinks his sword has a maintenance advantage over a crossbow, not the crossbow owner.
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Surly
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Postby Surly » Fri Jul 29, 2005 3:50 pm

Nixit wrote:Unless one is more expertly than the other... :?
That os possible. If you are an expert, that just means you've fulfilled your potential. But my expert hunter does 42 with a claymore, and another expert hunter does 39 damage with a pickaxe... Some people are just more talented... :(

But in that instance, it was apparently the weapon. My apologies for confusing you.
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Postby The Industriallist » Fri Jul 29, 2005 3:58 pm

The Surly Cantrian wrote:
Nixit wrote:Unless one is more expertly than the other... :?
That os possible. If you are an expert, that just means you've fulfilled your potential. But my expert hunter does 42 with a claymore, and another expert hunter does 39 damage with a pickaxe... Some people are just more talented... :(

Um...how do you know this? I think "Expert", like all the others, is a category encompassing a range of skill values. That is to say, two 'expert' characters do not necessarily have the same exact skill level, and it's entirely possible that both of them can improve.

And don't forget about physical strength, which I don't think is ever reported...
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NastySteve
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Postby NastySteve » Fri Jul 29, 2005 9:58 pm

The only advantage as a new player with a lot of young charactors (and a huge crush on Dee) is that when a compound recurve bow or sword etc, that needs lots of repair, falls into my lap I'm more than willing to repair it because as of yet my charactors have no access to steel, iron, string, specialized hammers etc. We can repair these complicated weapons with absolutely nothing but time.
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