Shield Poll
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Just A Bill
- Posts: 332
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I love how the "like it" option was worded.
It will bring balance to the force, Ooops we mean the game. We all saw how that worked out.
In all honesty, I can't tell how it will affect the game until I know how much they turned shields down. If its only a small change (5-10% of current shield absorption values, not percent damage), than things will probably be ok, if its much larger, there could be problems. I really don't intend to get one of my characters hit to find out...
It will bring balance to the force, Ooops we mean the game. We all saw how that worked out.
In all honesty, I can't tell how it will affect the game until I know how much they turned shields down. If its only a small change (5-10% of current shield absorption values, not percent damage), than things will probably be ok, if its much larger, there could be problems. I really don't intend to get one of my characters hit to find out...
- Nixit
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- Junesun
- Administrator Emeritus
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Rather than shields saving less, I'd like to see weapons weighted up against shields or animal attacks weighted down. Having more diversity in weapons effect, e. g. some weapons do less damage but have a better chance of getting through the shield, would also help.
My opinion is based on two beliefs:
- an iron shield shouldn't make you invincible, even if the 5 thugs you're faced with don't have exceptional skill
- with the lowered shield value, wild animals have a good chance to kill even seasoned characters in the foreign language areas, and do so before the characters in question have the chance to gather enough healing food to even make up for one of the attacks. Also take into account that iron is still rare in most foreign language regions, that even spawn towns haven't been able to eradicate dangerous animals and that healing food usually tends to be found in the wilderness, where there are plenty of wild animals.
Here's another idea: an old shield that had to suffer lots of attacks should block less damage than a new one. Hence if you link the deterioration of shields to the actual amount of times they had to block an attack, and link the shields' ability to block to their condition, you should have a good effect.
My opinion is based on two beliefs:
- an iron shield shouldn't make you invincible, even if the 5 thugs you're faced with don't have exceptional skill
- with the lowered shield value, wild animals have a good chance to kill even seasoned characters in the foreign language areas, and do so before the characters in question have the chance to gather enough healing food to even make up for one of the attacks. Also take into account that iron is still rare in most foreign language regions, that even spawn towns haven't been able to eradicate dangerous animals and that healing food usually tends to be found in the wilderness, where there are plenty of wild animals.
Here's another idea: an old shield that had to suffer lots of attacks should block less damage than a new one. Hence if you link the deterioration of shields to the actual amount of times they had to block an attack, and link the shields' ability to block to their condition, you should have a good effect.
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black knight
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- Surly
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I think a large part of why I oppose this so strongly, is that an iron shield doesn't make you invincible. Since combat skill was introduced, I have no characters above the old average, and 15 below it. In fact I have aroun 9 characters at below the "45% of the old value" that Jos stated as the bottom limit for skills. Since the shield ineffectiveness idea, and tiredness, and now with the combat skill the idea that iron shields make you invincible is outdated.Junesun wrote:- an iron shield shouldn't make you invincible, even if the 5 thugs you're faced with don't have exceptional skill
5 of my characters now save 0% with an iron shield. There is absolutely no way someone can convince me that's good. By all means allow combat training to increase attack, but at least allow weaker characters some kind of defence. I can't see how this would encourage people to use the combat system more at all, rather I think it would be the opposite.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Ovault
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The Surly Cantrian wrote:I think a large part of why I oppose this so strongly, is that an iron shield doesn't make you invincible. Since combat skill was introduced, I have no characters above the old average, and 15 below it. In fact I have aroun 9 characters at below the "45% of the old value" that Jos stated as the bottom limit for skills. Since the shield ineffectiveness idea, and tiredness, and now with the combat skill the idea that iron shields make you invincible is outdated.Junesun wrote:- an iron shield shouldn't make you invincible, even if the 5 thugs you're faced with don't have exceptional skill
5 of my characters now save 0% with an iron shield. There is absolutely no way someone can convince me that's good. By all means allow combat training to increase attack, but at least allow weaker characters some kind of defence. I can't see how this would encourage people to use the combat system more at all, rather I think it would be the opposite.
ha, yea. No one uses shields any more ... not very many people at least
You are the perfect drug.....
- ephiroll
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The Surly Cantrian wrote: I can't see how this would encourage people to use the combat system more at all, rather I think it would be the opposite.
Actually, this shouldn't have any affect at all on how many people enter their chars into combat, because if they did base it off this info then it would be a CR break.
That being said. I also agree that the shield values have been decreased a little too much, but I would rather weapons values decreased to balance things back out and just leave the shields where they are. However, it is a better balance then what existed before.
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
- Floyd
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The reason i made such a silly "Indeifferent" Option is because this is a major issue, that i thought everyone would have an opinion on, obviously not though
Schme wrote:We all knew it was going to happen sooner or later, and most likely sooner. When you have such a lifestyle, everyone, including yourself, knows that you are likely to die.
- Jos Elkink
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west
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Junesun wrote:Rather than shields saving less, I'd like to see weapons weighted up against shields or animal attacks weighted down. Having more diversity in weapons effect, e. g. some weapons do less damage but have a better chance of getting through the shield, would also help.
My opinion is based on two beliefs:
- an iron shield shouldn't make you invincible, even if the 5 thugs you're faced with don't have exceptional skill
- with the lowered shield value, wild animals have a good chance to kill even seasoned characters in the foreign language areas, and do so before the characters in question have the chance to gather enough healing food to even make up for one of the attacks. Also take into account that iron is still rare in most foreign language regions, that even spawn towns haven't been able to eradicate dangerous animals and that healing food usually tends to be found in the wilderness, where there are plenty of wild animals.
Here's another idea: an old shield that had to suffer lots of attacks should block less damage than a new one. Hence if you link the deterioration of shields to the actual amount of times they had to block an attack, and link the shields' ability to block to their condition, you should have a good effect.
Yay Junesun!
Especially the bolded text...that's exactly what I think.
I'm not dead; I'm dormant.
- Floyd
- Posts: 838
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Jos Elkink wrote:Mr. Floyd wrote:The reason i made such a silly "Indeifferent" Option is because this is a major issue, that i thought everyone would have an opinion on, obviously not though
I chose 'indifferent'...
Cheeky
Schme wrote:We all knew it was going to happen sooner or later, and most likely sooner. When you have such a lifestyle, everyone, including yourself, knows that you are likely to die.
- Floyd
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Ovault
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- Floyd
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Ovault
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