Jos Elkink wrote:[
If you can't travel to a town, gather the resources, and go back, because there are limits on gathering, you're forced to trade with someone who is/was able to gather ... so why should this change not stimulate trade?
I agee, this makes life just about impossible for the traditional Cantrian resource-runner and trading might well become the only viable alternative in many places. On the other hand, it will also mean less surplus availble for trade,and that surplus is likely to be controlled by the local authorites so trading will also become more difficult in that: a) the trade goods will be more scarce; and b) you won't have the option of trading with independant individuals- or at least not so much as you used to, but will have to trade via those in power instead.
I rather dread it. One of my characters already has great difficultygetting stone, because the community leader of the nearest mountain town has created an artificial shortage by simply not bothering to quarry it (they do alright by trading hematite, so there's no need, I guess)and at the same time discouraging independant resource gathering. It's now come to the point where it's infinitely more practical to go much further afield for the stuff, because trading expeditions to the place too oftn turn out to be a waste of time, even after reluctantly agreeing to pay double the previous price. I expect that's a fairly uncommon scenario, at present, but I can see it being repeated all over the place, what with the new limitations.