Fatigue and the Asparagus Harvesting Knife

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The Industriallist
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Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Tue Mar 29, 2005 3:37 am

They actually do help, you know...especially if you have furniture...but it does seem like there are some serious problems.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
julie2
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Postby julie2 » Tue Mar 29, 2005 11:46 pm

The factor of 5-6 is an estimate. I don't know how to get the exact figures, but I do know that , due to the various fixes, tiredness goes up and down in the course of a day, so it all depends on what time of day you look. According to Sociolist's calculations, normal tiredness only goes up by 2% a day, if you ignore the fluctuations. I find this figure credible. It's clear however that the the figure is very much higher wth tools. Considering that my characters are shooting (apparently permanently)past the 50% tiredness mark after about two-and- a- half days, I think my figure is probably an underestimate. But I might be always looking at the wrong time of day.

What I can say for certain is that a cetain regularly repeated project which used to take just over 3 days using tools, now takes about 6 days, without altering any of the factors at all. I can improve on that with a short break for bed-rest in the middle, but not by much.(Programming Department please note! ) And it's fiddly of course. That kind of trick is out-of-synch with the otherwise slow pace of the game.
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The Sociologist
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Postby The Sociologist » Wed Mar 30, 2005 12:15 am

julie2 wrote:The factor of 5-6 is an estimate. I don't know how to get the exact figures, but I do know that , due to the various fixes, tiredness goes up and down in the course of a day, so it all depends on what time of day you look.

There's another factor to be looked at of course, and that's the effect of the fixed daily tiredness reset on hunting/fighting characters. And this will severely penalize characters in different time zones.

If you cannot log on during hours 3-5, but only say during hours 7-1, then your hunting charries will hunt much much worse. They will be anywhere up to 24% more tired than they might have been.

And of course a pirate or bandit whose player can log in during hour 1 to do some hitting, and then log in again during hour 3 to do some more hitting, gets an instant 22% tiredness "cure" inbetween.

And I've said over and over again that you gain 2% tiredness per day from ordinary collecting and apparently up to 18% extra tiredness from using tools to do collecting, at least at the beginning.

And no, I frankly don't know the mindset of whoever came up with that, because we've never been told.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Wed Mar 30, 2005 1:24 am

We ought to recover some fatigue every hour, rather than a huge lump once a day. That seems obvious, I would think...

For why you get so much more fatigue from tool-use: (speculation ahead)
Tiredness generation is based on amount of goods produced. So a typical tool will double your tiredness generation. But you're still getting the same daily fatigue-recovery, so all this added generation stays with you. Based on sociologist's numbers, if tiredness weren't effecting productivity you would gain an extra 24% tiredness in your first day of work (22% recovery and 2% net per day -> 24% generated per day)

Probably this is a bit of a pain to change because tools and non-tool collection are used on the exact same projects. Has anyone had this type of difficulty with machines?
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
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Thomas Pickert
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Postby Thomas Pickert » Wed Mar 30, 2005 12:23 pm

We have changed a calculation now that appeared to be buggy.

As a result, tiredness from projects, for which tools are used, should generally decrease.

Whether or not the asparagus knife is really too hard to make is a decision of the Resources Department.
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The Sociologist
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Postby The Sociologist » Wed Mar 30, 2005 5:28 pm

Thomas Pickert wrote:We have changed a calculation now that appeared to be buggy.

As a result, tiredness from projects, for which tools are used, should generally decrease.

Thanks! That sounds encouraging. I'll do my own bit of beta testing as soon as circumstances permit. :D
julie2
Posts: 338
Joined: Thu Jan 06, 2005 9:10 pm

Postby julie2 » Wed Mar 30, 2005 5:41 pm

Thomas Pickert wrote:We have changed a calculation now that appeared to be buggy.

As a result, tiredness from projects, for which tools are used, should generally decrease.

.



*hugs Thomas and dances for joy *

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