Dragging yourself a.k.a. "Going Quietly"

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Dragging yourself a.k.a. "Going Quietly"

Postby Agar » Fri Feb 10, 2006 1:50 pm

I am aware that you can currently drag yourself, and help other drag yourself, but I'm not sure of the effects.

I would think that dragging one's self would currently just add another draggin participant, but since that is a pretty good indication you're not putting up the struggle that is commonly associated with dragging, why wouldn't it just automatically shoot the project up so that the dragging finshes?

So, going quietly should just get you dragged where ever you're going, even if you are the only person dragging yourself.

This would also eliminate some activities I'd heard of that might even be abuse of the dragging feature.

Dragging yourself can be used defensivly. When you're expecting people to come and fight you, like TBR did before they got kicked off the K-isle, a person can start dragging themselves to a location that is locked, that they have the key to. Then, when the attackers arrive and have thier own locked prision they want to drag people off to murder in, they start to try dragging you, only to help you retreat to safety.

That sounds like it could loosely be justified as "standing gaurd" in game, but sounds a lot like an abuse of a game mechanic.

If dragging one's self was automatic, then the minute you started dragging yourself, you'd succeed and you couldn't use it defensively.

This a good idea or bad?
Reality was never my strong point.
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Fri Feb 10, 2006 8:17 pm

Damn good idea....

I've heard people IG talking about using dragging yourself onto a bike as a tactic... It's not in keeping with the game at all!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
User avatar
Stan
Posts: 894
Joined: Fri Mar 26, 2004 3:29 pm
Location: KENTUCKY, USA

Postby Stan » Fri Feb 10, 2006 8:25 pm

But no attacker is going to join the dragging project. It's pretty obvious that they are dragging themself to safety.
Stan wrote:I've never said anything worth quoting.
User avatar
creepyguyinblack
Posts: 680
Joined: Mon Jul 14, 2003 9:05 pm
Location: Seattle, WA
Contact:

Postby creepyguyinblack » Fri Feb 10, 2006 9:15 pm

Well, I've seen this tactic reflect the idea that one is giving up the ability to work on projects and perform work in exchange for basically being on guard for anyone trying to grab them, like hanging out near the doorway to a building or vehicle and if they're grabbed or approached, they'll duck into their hiding place. If this option were removed, i'd want to see some form of programmed "guarding" or automated defense put in its place. Having both a way to submit and resist would be good options to allow characters more ways to react to violent acts, as well as the original submitting idea to help with "friendly" drags.
“We are beginning to see intimations of this in the implantation of computer devices into the human body.”

Ray Kurzweil quotes
User avatar
Octavio
Posts: 154
Joined: Sat Sep 24, 2005 9:27 am
Location: Portugal

Postby Octavio » Fri Feb 10, 2006 10:26 pm

I believe Agar's idea is perfect! I noticed someone abusing that in my early Cantr days.
As for a guard position, already mentioned in the piracy combat suggestion, I also agree. But it shouldn't be an full proof solution. Someone in guard would be harder to drag, but still draggable. Let's say,... twice has hard to dragg.
Carpe Diem
Just A Bill
Posts: 332
Joined: Sun Dec 05, 2004 2:31 pm
Location: Southern MD USA

Postby Just A Bill » Fri Feb 10, 2006 10:27 pm

Does the program allow multiple people to drag one person to different locations, ie does a dragging project to a locked area, prevent others from dragging someone to another location?
User avatar
Octavio
Posts: 154
Joined: Sat Sep 24, 2005 9:27 am
Location: Portugal

Postby Octavio » Fri Feb 10, 2006 10:29 pm

Yes, when you try to drag someone who is already being dragged, an error message will appear saying so.
Carpe Diem
User avatar
SCUBA
Posts: 379
Joined: Sun Jan 08, 2006 9:43 pm
Location: Västerlösa, Sweden

Postby SCUBA » Fri Feb 10, 2006 10:48 pm

I dont realy understand the point. Why not be on the bike in the first place? You still see what is happening and you can do som repairjob or something in the same time. Why stand outside dragging yourself? You will not be less vournable to attacks, only dragging, or?

/SCUBA
Just A Bill
Posts: 332
Joined: Sun Dec 05, 2004 2:31 pm
Location: Southern MD USA

Postby Just A Bill » Fri Feb 10, 2006 10:50 pm

I think that part should change, Allow multiple drags on each person, the one that gets to 100% first should win and cancel the other drags.

In my mind setting a drag for yourself is a reasonable responce to the way most people play cantr, (only logging in once in a while). That way if your attacked anyone there could help you on your drag if your not up. Kind of like being inside, but you would see what happened in the beginning of the attack.

Using the programming quirk to prevent yourself from being dragged anywhere except where you have a key to is abusing a bug in my opinion.
User avatar
Octavio
Posts: 154
Joined: Sat Sep 24, 2005 9:27 am
Location: Portugal

Postby Octavio » Fri Feb 10, 2006 10:52 pm

Multiple drags sounds nice!
Carpe Diem
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Fri Feb 10, 2006 11:05 pm

Just A Bill wrote:I think that part should change, Allow multiple drags on each person, the one that gets to 100% first should win and cancel the other drags.

or you could die, being split in half!

Using the programming quirk to prevent yourself from being dragged anywhere except where you have a key to is abusing a bug in my opinion.

Agreed!
R.I.P:

Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
User avatar
SCUBA
Posts: 379
Joined: Sun Jan 08, 2006 9:43 pm
Location: Västerlösa, Sweden

Postby SCUBA » Sat Feb 11, 2006 12:25 am

One of my charries have thought about starting a sport where you drag each other into goals!

"Goooal! Now its only three Bloyt players left out. How will this end?"

/SCUBA
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Sat Feb 11, 2006 1:09 am

I must say.... This idea is cind of.... not to my licking.

In my experiance as a player, I have noticed that there is no way to break into a locked building besides having the key, or a crowbar. I think that you should be able to dragg yourselvs into locked boats, but with buildings it should be harder,(with a boat you can just jump abored, or you can clime, easy as that, but with buildings, you would have to clime into the building through a window, THUS, BUILDINGS DO HAVE WINDOWS!!!!!)

there you have it, my two silver dollars.
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
User avatar
deadboy
Posts: 1488
Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Sat Feb 11, 2006 1:15 am

What would be the point of a lock if people didnt even use the door... thats a stupid idea, people would be stealing boats left right and centre and building would be emptied before you could say Pie[/code]
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Sat Feb 11, 2006 1:18 am

In my experiance as a player, I have noticed that there is no way to break into a locked building besides having the key, or a crowbar. I think that you should be able to dragg yourselvs into locked boats, but with buildings it should be harder,(with a boat you can just jump abored, or you can clime, easy as that, but with buildings, you would have to clime into the building through a window, THUS, BUILDINGS DO HAVE WINDOWS!!!!!)


Um, is it just me or did that have nothing at all to do with the topic?

Anyway, I like being able to protect myself in an emergency, and I agree with whoever said that there should be a 'guarding' project, if the ability to drag yourself is taken away.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest