Tiredness while Travelling
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warfreak
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Tiredness while Travelling
Maybe people who have loads of 7500 grams plus should get tiredness depending on their weight. Maybe if you have like 12000 grams as a load, you will get like 20% tiredness on a two day trip. Then it would be more economical for things like inns and motels where travellers could rest. Maybe this is viable for the Cantr economy.
- Pie
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- Sho
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I like this idea. Tiredness would go up every hour when characters moved. It would be proportional to speed as a percentage of maximum and proportional within a constant to weight carried. Speed would in turn be proportional to strength. There would be a travelling skill.
Possible extensions:
A special system for vehicles - a different multiplier for weight carried on floor of vehicle, zero or near-zero tiredness for vehicles with engines.
Multiplier based on road type - better roads cause less tiredness.
Pros: Incentive for specialized traders.
Incentive for currency.
Incentive for road improvement.
Cons: Yet another complication.
Yet another hardship for young characters.
Possible extensions:
A special system for vehicles - a different multiplier for weight carried on floor of vehicle, zero or near-zero tiredness for vehicles with engines.
Multiplier based on road type - better roads cause less tiredness.
Pros: Incentive for specialized traders.
Incentive for currency.
Incentive for road improvement.
Cons: Yet another complication.
Yet another hardship for young characters.
- Nick
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- Sho
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- Nick
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- Location: Halifax, Canada
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warfreak
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Lumin
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warfreak
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- A Neo Irony
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warfreak
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Lumin
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warfreak wrote:won't you get tired after walking for 2 days with a massive load where ever you keep you inventory?
Well, doesn't walking slower simulate tiredness? And walking from place to place is already time-consuming enough as it is, seems adding more penalties, even minor ones, would only discourage travelling (and thus trade).
- Sho
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- T-shirt
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I really like this idea. A change that needs to be conducted prior to this one though is to make travelling 7 times faster. A huge impact, but not much larger than having iron and steel made at 7 times the original speed.
It would make neighbouring settlements really neighbouring settlements instead of hundreds of miles apart.
It would make neighbouring settlements really neighbouring settlements instead of hundreds of miles apart.
Last edited by T-shirt on Sun Oct 02, 2005 5:06 pm, edited 1 time in total.
Time flies like an arrow, fruit flies like a banana. - G. Marx
- Racetyme
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